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Thanks. I don't know what would be causing this. It's just a virtual class, it doesn't run in the editor (i.e. it's not using tool mode) and as users, we're not managing memory. Do you have a more precise idea of what could be causing that?
as workaround I suggest to remove all information's about types, where type of variable is same as class in which is(until of course the bug is fixed in Godot).
Changing line from above to:
Bug report
When I open project(even in editor) and close it, then I see leak:
When I add -v argument to Godot run command, then I see that
res://src/Main/StateMachine/State.gd
leaksI'm not sure what cause leaks, but probably returning inside class, objects of this class or parent class.
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