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Update project to Godot 4.2 #37

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TheSenPie opened this issue Apr 1, 2024 · 2 comments
Open

Update project to Godot 4.2 #37

TheSenPie opened this issue Apr 1, 2024 · 2 comments
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good first issue Good for newcomers

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@TheSenPie
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Hi, when I clone the repository and try to run it, I get a bunch of errors in the log. Are there some mandatory requirements I should have taken care of, before importing the project, e.g. plugins?

OS: Windows 11
Godot version: v4.2.1.stable.official

Below are the error logs. Thank you.

Godot Engine v4.2.1.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
  scene/resources/skeleton_modification_2d_twoboneik.cpp:253 - Cannot update target cache: modification is not properly setup!
  scene/resources/skeleton_modification_2d_twoboneik.cpp:403 - TwoBoneIK: Cannot verify the joint bone index for joint one...
  scene/resources/skeleton_modification_2d_twoboneik.cpp:274 - Cannot update joint one Bone2D cache: modification is not properly setup!
  scene/resources/skeleton_modification_2d_twoboneik.cpp:428 - TwoBoneIK: Cannot verify the joint bone index for joint two...
  scene/resources/skeleton_modification_2d_twoboneik.cpp:302 - Cannot update joint two Bone2D cache: modification is not properly setup!
  scene/resources/skeleton_modification_2d_twoboneik.cpp:403 - TwoBoneIK: Cannot verify the joint bone index for joint one...
  scene/resources/skeleton_modification_2d_twoboneik.cpp:428 - TwoBoneIK: Cannot verify the joint bone index for joint two...
  Path to node is invalid: 'GiantScreenViewport'.
  Path to node is invalid: 'SubViewport'.
  This project uses meshes with an outdated mesh format from previous Godot versions. The engine needs to update the format in order to use those meshes. Please use the 'Upgrade Mesh Surfaces' tool from the 'Project > Tools' menu. You can ignore this message and keep using outdated meshes, but keep in mind that this leads to increased load times every time you load the project.
  scene/resources/resource_format_text.cpp:448 - res://tweens/tween_demo.tscn:4 - ext_resource, invalid UID: uid://dnvmt7l4p23q2 - using text path instead: res://tweens/player/player.tscn
  Cannot blit_rect in compressed or custom image formats.
  .... Many lines of the same error
  Cannot blit_rect in compressed or custom image formats.
@Nordup
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Nordup commented Apr 4, 2024

+Same here (with godot 4.2.1)

@NathanLovato NathanLovato changed the title I receive bunch of errors, when opening the project Update project to Godot 4.2 Apr 4, 2024
@NathanLovato NathanLovato added the good first issue Good for newcomers label Apr 4, 2024
@NathanLovato
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I just renamed the issue, the project needs to be updated to Godot 4.2. Help's welcome if anyone wants to give a hand.

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