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Godot does not clear parse cache automatically #40

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Razoric480 opened this issue Feb 8, 2020 · 0 comments · Fixed by #41
Closed

Godot does not clear parse cache automatically #40

Razoric480 opened this issue Feb 8, 2020 · 0 comments · Fixed by #41

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@Razoric480
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This is fine for the CLI version of the ReferenceCollector, because a brand new instance of Godot is opened for it every time.

But for the EditorScript ReferenceCollector, if the script changes, the code symbols are not updated until Godot is relaunched, or the cache somehow triggered. But we do have access to the language server's parse_local_script for that purpose to update it.

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