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This is fine for the CLI version of the ReferenceCollector, because a brand new instance of Godot is opened for it every time.
But for the EditorScript ReferenceCollector, if the script changes, the code symbols are not updated until Godot is relaunched, or the cache somehow triggered. But we do have access to the language server's parse_local_script for that purpose to update it.
The text was updated successfully, but these errors were encountered:
Razoric480
added a commit
to Razoric480/gdscript-docs-maker
that referenced
this issue
Feb 8, 2020
This is fine for the CLI version of the ReferenceCollector, because a brand new instance of Godot is opened for it every time.
But for the EditorScript ReferenceCollector, if the script changes, the code symbols are not updated until Godot is relaunched, or the cache somehow triggered. But we do have access to the language server's
parse_local_script
for that purpose to update it.The text was updated successfully, but these errors were encountered: