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Lesson 26 phantom variable #840
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Whether it's efficient or not is completely irrelevant. That is the ONLY code that should work because nowhere anywhere in the entire course are "runtime declarations" explained properly, nor does the course ever show the student the documentation for what ALL the "member variables" are, which would speed up development by many orders of magnitude, no matter what the project is. The student is just left guessing what the names are. |
Just to put us on the same page: "Runtime Variables" is no official naming or concept, it's just a way that I found to try to make it clear The student is not left by himself.
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Writing I invite you to revisit lesson 18 and the following lesson 19 where we introduce for loops and the temporary variable you declare and name as part of the loop expression. If you do take the time to revisit them, it'd be great if you could share a bit of feedback if you find something particularly confusing. Different people struggle with very different parts of programming courses, and while this app received lots of iterations and feedback, we're looking to improve the course with its upcoming Godot 4 remake. |
Closing for now as I believe the raised point is covered in the course. Though I understand the frustration, of course, it's easy to miss or forget something, and the app doesn't have a lot of repetition built-in. It's something we hope to improve over time with its future replacement. |
for cell in units:
???Where in the world is it getting
cell
from ifcell
has NEVER been declared???The text was updated successfully, but these errors were encountered: