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ooc-sdl2

SDL 2.0 bindings for ooc. SDL is a thin layer to handle windowing, basic pixel operations, and event handling in a cross-platform manner.

It has various extensions for image loading, sound mixing, font loading, networking, etc.

SDL 2.0 improves on SDL 1.2 by adding support for multiple windows, fully hardware accelerated rendering, and improved input capabilities.

These bindings are fairly incomplete, currently sdl2/Core, sdl2/Event and sdl2/Image have been updated, and may still be missing some types and functions. Please contribute!

Todo

  • Update bindings for SDL2_mixer (maybe rename some stuff for consitency with sdl2/Image and sdl2/Event)?
  • Create bindings for SDL2_ttf
  • Verify that the SDL_gfx bindings work with SDL 2.0, and add bindings for the new SDL2_gfx library (which should work alongside it too?)

Authors

  • Peter Lichard
  • Amos Wenger
  • Jeremy Clarke

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SDL 2.0 bindings for ooc

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