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I'd happily throw you a few dollars a month for your incredible work!
The attention to performance and usability is truly something else! I haven't even started using it yet, but the docs and code have been a pleasure to read through. This makes Unity DOTS look like a joke.
Candidly, if I had a successful game studio I would ask to hire you in an instant :)
The text was updated successfully, but these errors were encountered:
I'd happily throw you a few dollars a month for your incredible work!
The attention to performance and usability is truly something else! I haven't even started using it yet, but the docs and code have been a pleasure to read through. This makes Unity DOTS look like a joke.
Candidly, if I had a successful game studio I would ask to hire you in an instant :)
First of all, thanks for your interest and your kind words! :)
Great to see that it is appreciated ^^
I'll look into what I can do, unfortunately, there are many financial restrictions and rules where I live. I'll keep you updated on this, but its actually a pleasure to work on this :D
I understand if it causes tax headaches. Probably not worth it for my few dollars haha. Hopefully as the project grows you can find a corporate sponsor that will make it more worth your time.
If anything I'll try to help improve the documentation as I use it as a way to contribute!
To get comfortable with the library I'm making a simple Boids simulation and I'm going to squeeze as much performance out of it as possible. Maybe I can extract some of it to helpful examples when I'm done.
I'd happily throw you a few dollars a month for your incredible work!
The attention to performance and usability is truly something else! I haven't even started using it yet, but the docs and code have been a pleasure to read through. This makes Unity DOTS look like a joke.
Candidly, if I had a successful game studio I would ask to hire you in an instant :)
The text was updated successfully, but these errors were encountered: