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charge.go
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charge.go
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package alhaitham
import (
"fmt"
"github.com/genshinsim/gcsim/internal/frames"
"github.com/genshinsim/gcsim/pkg/core/action"
"github.com/genshinsim/gcsim/pkg/core/attacks"
"github.com/genshinsim/gcsim/pkg/core/attributes"
"github.com/genshinsim/gcsim/pkg/core/combat"
)
var chargeFrames []int
var chargeHitmarks = []int{19, 27}
func init() {
chargeFrames = frames.InitAbilSlice(64)
chargeFrames[action.ActionAttack] = 50
chargeFrames[action.ActionSkill] = 50
chargeFrames[action.ActionBurst] = 50
chargeFrames[action.ActionDash] = chargeHitmarks[len(chargeHitmarks)-1]
chargeFrames[action.ActionJump] = chargeHitmarks[len(chargeHitmarks)-1]
chargeFrames[action.ActionSwap] = 48
}
func (c *char) ChargeAttack(p map[string]int) action.ActionInfo {
ai := combat.AttackInfo{
ActorIndex: c.Index,
AttackTag: attacks.AttackTagExtra,
ICDTag: attacks.ICDTagExtraAttack,
ICDGroup: attacks.ICDGroupAlhaithamExtraAttack,
StrikeType: attacks.StrikeTypeSlash,
Element: attributes.Physical,
Durability: 25,
}
for i, mult := range charge {
ai.Mult = mult[c.TalentLvlAttack()]
ai.Abil = fmt.Sprintf("Charge %v", i)
c.Core.QueueAttack(
ai,
combat.NewCircleHitOnTarget(c.Core.Combat.Player(), nil, 2.5),
chargeHitmarks[i],
chargeHitmarks[i],
c.makeA1CB(), // A1 adds a stack before the mirror count for the Projection Attack is determined
c.projectionAttack,
)
}
return action.ActionInfo{
Frames: frames.NewAbilFunc(chargeFrames),
AnimationLength: chargeFrames[action.InvalidAction],
CanQueueAfter: chargeHitmarks[len(chargeHitmarks)-1],
State: action.ChargeAttackState,
}
}