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skill.go
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skill.go
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package yaoyao
import (
"github.com/genshinsim/gcsim/internal/frames"
"github.com/genshinsim/gcsim/pkg/core/action"
"github.com/genshinsim/gcsim/pkg/core/attributes"
"github.com/genshinsim/gcsim/pkg/core/combat"
"github.com/genshinsim/gcsim/pkg/core/player"
)
var skillFrames []int
const (
skillCDStart = 15
yueguiThrowSpawn = 48
)
func init() {
skillFrames = frames.InitAbilSlice(52)
skillFrames[action.ActionDash] = 49
skillFrames[action.ActionJump] = 48
skillFrames[action.ActionSwap] = 50
}
func (c *char) Skill(p map[string]int) action.ActionInfo {
// yuegui spawns after 48f
c.Core.Status.Add("yuegui", 600+yueguiThrowSpawn)
c.Core.Tasks.Add(func() {
yuegui := c.newYueguiThrow()
c.Core.Combat.AddGadget(yuegui)
}, skillCDStart+yueguiThrowSpawn)
c.SetCDWithDelay(action.ActionSkill, 15*60, skillCDStart)
if c.Base.Cons >= 4 {
c.c4()
}
return action.ActionInfo{
Frames: frames.NewAbilFunc(skillFrames),
AnimationLength: skillFrames[action.InvalidAction],
CanQueueAfter: skillFrames[action.ActionJump], // earliest cancel
State: action.SkillState,
}
}
func (c *char) getSkillHealInfo(snap *combat.Snapshot) player.HealInfo {
maxhp := snap.BaseHP*(1+snap.Stats[attributes.HPP]) + snap.Stats[attributes.HP]
heal := skillRadishHealing[0][c.TalentLvlSkill()]*maxhp + skillRadishHealing[1][c.TalentLvlSkill()]
return player.HealInfo{
Caller: c.Index,
Message: "Yuegui Skill",
Src: heal,
Bonus: snap.Stats[attributes.Heal],
}
}