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Events don't fire when PlayableDirector's UpdateMethod is set to Manual.
I previously had the events firing properly. I then added a playback speed modifier, and couldn't figure out why the were no longer firing.
Setting UpdateMethod back to GameTime fixed the issue.
I haven't dug into your code to figure out why this is the case, but I'd figure I'd report the issue.
P.S. Keep up the good work, this is super handy!
The text was updated successfully, but these errors were encountered:
Events don't fire when PlayableDirector's UpdateMethod is set to Manual.
I previously had the events firing properly. I then added a playback speed modifier, and couldn't figure out why the were no longer firing.
Setting UpdateMethod back to GameTime fixed the issue.
I haven't dug into your code to figure out why this is the case, but I'd figure I'd report the issue.
P.S. Keep up the good work, this is super handy!
The text was updated successfully, but these errors were encountered: