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Releases: getnamo/UDP-Unreal

v0.4.0 for UE4.22

15 Apr 07:59
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Changes

  • Recompiled for 4.22
  • Socket.io plugin updated to 1.0.1

v0.1.1 for UE4.20

10 Oct 20:49
69566c9
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Changes

  • @yanfeiwong spotted bug and fix #2: Changed module from 'Developer' to 'Runtime'. Should now package correctly.
  • Recompiled for 4.20
  • Embedded Socket.io plugin updated to 0.9.3

v0.1.0 for UE4.19

12 Apr 12:48
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First release

  • Basic instructions: add UDP component to your actor of choice. Change class default settings to suit your needs, e.g. send and receive ip/ports as well as whether you'd like to auto-listen/prep sending socket on beginplay.
  • After preparing sending socket (by default on begin play) use emit to emit some bytes
  • Socket.io dependency added for easy SIOJson data type conversions, can be removed easily without core functionality issues.
  • It is intended to be used in conjunction with socket.io client ue4 which provides good tcp based control as the real-time data streaming counterpart.
  • Tested and working with node.js dgram implementation.