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ue4.19 crash after emit (plugin version 0.8.9) - duplicate of 102 #99

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fatcloud opened this issue Oct 1, 2018 · 6 comments
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@fatcloud
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fatcloud commented Oct 1, 2018

Hello,
Unreal editor crash when I tried to emit a message 2 seconds after On_Connected event
image

And my server DID receive the last words from unreal client
(The "yooo" message printed in console comes from the ToJsonValue box in blueprint)
image

@getnamo
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getnamo commented Oct 1, 2018

Can you provide the related crash logs found under saved/logs?

@getnamo
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getnamo commented Oct 1, 2018

Also what happens if you use ToJsonValue result directly in the emit.message field without using a casting node?

@fatcloud
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fatcloud commented Oct 2, 2018

Without casting node it still crash the same way
image

image

here is the log file from saved/logs
HelloSocketIO.log

@fatcloud
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fatcloud commented Oct 2, 2018

Here I upload the log taken just right after the crash
I guess this might be more clear than the one appended in my previous comment
HelloSocketIO.log

@getnamo
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getnamo commented Oct 30, 2018

same issue as #102. A fix has been merged into master branch, re-pull and compile to get the fix or get the latest release: https://github.com/getnamo/socketio-client-ue4/releases/tag/0.9.5

@getnamo getnamo changed the title ue4.19 crash after emit (plugin version 0.8.9) ue4.19 crash after emit (plugin version 0.8.9) - duplicate of 102 Oct 30, 2018
@getnamo
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getnamo commented Oct 30, 2018

see #102 (comment) for details. Closing due to work in #102, continue discussion there.

@getnamo getnamo closed this as completed Oct 30, 2018
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