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While changing the map in a packaged game while your server is up or down works, one case where the server status changes after you've loaded the map will still potentially crash.
Do we add a reachability test or use a stack allocated pointer which won't trigger CanaryFail?
While changing the map in a packaged game while your server is up or down works, one case where the server status changes after you've loaded the map will still potentially crash.
Do we add a reachability test or use a stack allocated pointer which won't trigger CanaryFail?
One workaround is to set https://github.com/getnamo/socketio-client-ue4/blob/master/Source/SocketIOClient/Public/SocketIOClientComponent.h#L54 to false, but this will significantly slow down your disconnection process.
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