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Not yet reproduced.
Emitting after begin play straight after connecting (but before that connection establishes) causes a TFunction unbound error.
See https://forums.unrealengine.com/showthread.php?110680-Plugin-Socket-io-Client&p=713475&viewfull=1#post713475 for details.
The text was updated successfully, but these errors were encountered:
Link to replicate crash: https://github.com/j-be/ue4-socketio-crash
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Potentially fixed in f17df08.
Try it out and re-open the issue if the new architecture still has this problem.
getnamo
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Not yet reproduced.
Emitting after begin play straight after connecting (but before that connection establishes) causes a TFunction unbound error.
See https://forums.unrealengine.com/showthread.php?110680-Plugin-Socket-io-Client&p=713475&viewfull=1#post713475 for details.
The text was updated successfully, but these errors were encountered: