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CharacterStatsClassicCore.lua
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CharacterStatsClassicCore.lua
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-- Access the namespace
local _, core = ...;
local characterStatsClassicEventFrame = CreateFrame("Frame");
characterStatsClassicEventFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
characterStatsClassicEventFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED");
characterStatsClassicEventFrame:RegisterEvent("UNIT_AURA");
characterStatsClassicEventFrame:RegisterEvent("PLAYER_DAMAGE_DONE_MODS");
characterStatsClassicEventFrame:RegisterEvent("SKILL_LINES_CHANGED");
characterStatsClassicEventFrame:RegisterEvent("UPDATE_SHAPESHIFT_FORM");
characterStatsClassicEventFrame:RegisterEvent("UNIT_DAMAGE");
characterStatsClassicEventFrame:RegisterEvent("UNIT_ATTACK_SPEED");
characterStatsClassicEventFrame:RegisterEvent("UNIT_RANGEDDAMAGE");
characterStatsClassicEventFrame:RegisterEvent("UNIT_ATTACK");
characterStatsClassicEventFrame:RegisterEvent("UNIT_RESISTANCES");
characterStatsClassicEventFrame:RegisterEvent("UNIT_STATS");
characterStatsClassicEventFrame:RegisterEvent("UNIT_MAXHEALTH");
characterStatsClassicEventFrame:RegisterEvent("UNIT_ATTACK_POWER");
characterStatsClassicEventFrame:RegisterEvent("UNIT_RANGED_ATTACK_POWER");
characterStatsClassicEventFrame:RegisterEvent("COMBAT_RATING_UPDATE");
characterStatsClassicEventFrame:RegisterEvent("VARIABLES_LOADED");
characterStatsClassicEventFrame:SetScript("OnEvent",
function(self, event, ...)
if (event == "PLAYER_ENTERING_WORLD") then
CSC_GenerateTalentsIndexMap();
end
if (not core.UIConfig.CharacterStatsPanel:IsVisible()) then
return;
end
local args = {...};
if event == "VARIABLES_LOADED" then
core.UIConfig:UpdateStats();
end
if args[1] == "player" then
if ( event == "UNIT_DAMAGE" or
event == "PLAYER_DAMAGE_DONE_MODS" or
event == "UNIT_ATTACK_SPEED" or
event == "UNIT_RANGEDDAMAGE" or
event == "UNIT_ATTACK" or
event == "UNIT_RESISTANCES" or
event == "UNIT_STATS" or
event == "UNIT_AURA" or
event == "UNIT_MAXHEALTH" or
event == "UNIT_ATTACK_POWER" or
event == "UNIT_RANGED_ATTACK_POWER" or
event == "SKILL_LINES_CHANGED" or
event == "COMBAT_RATING_UPDATE") then
self:SetScript("OnUpdate", CSC_QueuedUpdate);
end
end
end)
function CSC_QueuedUpdate(self)
self:SetScript("OnUpdate", nil);
core.UIConfig:UpdateStats();
end
-- Exposing global functions for showing/hiding the stats panel. For compatibility with other addons
function CSC_HideStatsPanel()
core.UIConfig.CharacterStatsPanel:Hide();
core.UIConfig:SetStatsPanelVisibile(false);
end
function CSC_ShowStatsPanel()
core.UIConfig.CharacterStatsPanel:Show();
core.UIConfig:UpdateStats();
core.UIConfig:SetStatsPanelVisibile(true);
end