forked from nvpro-samples/gl_vk_chopper
-
Notifications
You must be signed in to change notification settings - Fork 0
/
VulkanAppContext.h
136 lines (91 loc) · 3.52 KB
/
VulkanAppContext.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*-----------------------------------------------------------------------
Copyright (c) 2014-2016, NVIDIA. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Neither the name of its contributors may be used to endorse
or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-----------------------------------------------------------------------*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#ifndef __H_VULKAN_APP_CONTEXT_
#define __H_VULKAN_APP_CONTEXT_
#include<vulkan/vulkan.h>
#include"vkaUtils.h"
#include"VkeNodeData.h"
#include"VkeMaterial.h"
#include"RenderContext.h"
#include"VkeMesh.h"
#include<nv_math/nv_math.h>
#include<nv_helpers_gl/programmanager_gl.hpp>
#include"VkeSceneAnimation.h"
#define TEXTURE_COUNT 2
class VkeMesh;
class VkeDeferredRenderer;
class VkeRenderer;
#pragma once
class VulkanAppContext
{
public:
VulkanAppContext();
~VulkanAppContext();
static VulkanAppContext *GetInstance();
void initAppContext();
void initRenderer(nv_helpers_gl::ProgramManager &inProgramManager);
void loadVKSScene(std::string &inFileName);
void addVKSNode(VKSFile *inFile, uint32_t &inNodesProcessed, Node *parentNode = NULL);
void render();
bool initPrograms(nv_helpers_gl::ProgramManager &inProgramManager);
void resize(uint32_t inWidth, uint32_t inHeight);
VkeMaterial *getMaterial(VkeMaterial::ID inID);
nv_math::vec4f getRotorPos(){
nv_math::vec4f pos(0.0f,0.0f,-1.0f,1.0f);
return m_rotor_node->getNode()->worldPosition(pos);
}
VkeVBO *getVBO(){ return &m_global_vbo; }
VkeIBO *getIBO(){ return &m_global_ibo; }
void setCameraMatrix(nv_math::mat4f &inMat);
float getOpacity(uint32_t inMatID){
return m_materials.getMaterial(inMatID)->getBackingStore()->opacity;
}
private:
VkInstance m_vk_instance;
uint32_t m_width;
uint32_t m_height;
VkFormat m_surface_format;
VkeRenderer *m_renderer;
VkeNodeData::List m_node_data;
VkeMesh::List m_mesh_data;
Scene *m_scene_graph;
VkeMaterial::List m_materials;
VkeNodeData *m_rotor_node;
float m_rot_y;
double m_current_time;
bool m_ready;
// uint32_t m_current_frame;
VkeSceneAnimation m_animation;
VkeVBO m_global_vbo;
VkeIBO m_global_ibo;
struct ProgIDs {
nv_helpers_gl::ProgramManager::ProgramID
scene,
scene_quad,
scene_terrain;
} m_program_ids;
public:
ProgIDs &getProgramIDs() { return m_program_ids; }
};
#endif