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scenario.cfg
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scenario.cfg
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#define WORLD_CONQUEST_TEK_SCENARIO_CAMPAIGN PLAYERS TURNS
## id= {STR_SCENARIO_1_ID {PLAYERS}}
name= {STR_SCENARIO_1_NAME {PLAYERS}}
require_scenario=yes
#ifver WESNOTH_VERSION <= 1.14.1
# this woudl remove the force_modification =alienera eariler
# force_modification = WC_II_custom_terrain
#endif
[options]
[checkbox]
id="wc2_config_enable_pya"
default=yes
name="Enable advancement mod"
description="enables the buildin mod to preselect what unit will advance into, disable this to be compatible with other mods that do the same thing"
[/checkbox]
[checkbox]
id="wc2_config_enable_unitmarker"
default=yes
name="Enable unitmarker"
description="enables the buildin mod to mark units, disable this to be compatible with other mods that do the same thing"
[/checkbox]
[/options]
addon_min_version={STR_WC_II_MIN_COMPATIBLE_VERSION}
[load_resource]
## mostly the plot
id = "wc2_scenario1_{PLAYERS}p_res"
[/load_resource]
{WORLD_CONQUEST_TEK_SCENARIO_START_SETTINGS {TURNS}}
{WORLD_CONQUEST_TEK_{PLAYERS}P_SCENARIO_1_SIDES}
{WORLD_CONQUEST_TEK_MAP_POSTGENERATION_1}
{WORLD_CONQUEST_TEK_SCENARIO_VARIABLES {PLAYERS}}
{WORLD_CONQUEST_TEK_SCENARIO_VARIABLES_INITIALIZATION}
[event]
name=start
{WORLD_CONQUEST_TEK_SCENARIO_CHOSE_DIFFICULTY}
{WORLD_CONQUEST_TEK_RECRUIT_START_UNITS}
{WORLD_CONQUEST_TEK_TRAINING_PLAYERS_LEVELS}
[/event]
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO PLAYERS SCEN MAP TYPE TURNS
id= {STR_WCT_SCENARIO_ID {PLAYERS} {SCEN} {MAP}}
name= {STR_WCT_SCENARIO_NAME {PLAYERS} {SCEN} {MAP} {TYPE}}
{WORLD_CONQUEST_TEK_SCENARIO_START_SETTINGS {TURNS}}
require_scenario=yes
allow_new_game=no
map_generation=default
addon_min_version={STR_WC_II_MIN_COMPATIBLE_VERSION}
[load_resource]
## mostly the plot
id = "wc2_scenario{SCEN}_{PLAYERS}p_res"
[/load_resource]
{WORLD_CONQUEST_TEK_{PLAYERS}P_SCENARIO_{SCEN}_SIDES}
{WORLD_CONQUEST_TEK_MAP_POSTGENERATION_{SCEN}{MAP}}
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_VARIABLES PLAYERS
[variables]
scenario=1
players={PLAYERS}
carryover=0
[wct]
version={STR_VERSION_WC_II}
{WORLD_CONQUEST_TEK_MAP_DEFINITIONS {PLAYERS}}
[/wct]
[images]
{WORLD_CONQUEST_TEK_IMAGES_DEFINITIONS}
[/images]
[/variables]
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_RES PLAYERS SCENARIO
[resource]
id = wc2_scenario{SCENARIO}_{PLAYERS}p_res
{DR_ENEMY_EVENT {WORLD_CONQUEST_TEK_ENEMY_{PLAYERS}P_SCENARIO_{SCENARIO}}}
[load_resource]
id = "wc2_era_res"
[/load_resource]
[load_resource]
id = "wc2_scenario_res"
[/load_resource]
[load_resource]
id = "wc2_scenario{SCENARIO}_res"
[/load_resource]
[/resource]
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_VARIABLES_INITIALIZATION
[event]
name=prestart
#ifver WC_II_CONFIG_TRANSLATED == yes
{WORLD_CONQUEST_TEK_DELAYED_TRANSLATIONS}
#endif
{SHUFFLE_ARRAY images.supply}
[/event]
[event]
name=start
{WORLD_CONQUEST_TEK_ENEMY_RANDOM_DEFINITIONS}
[/event]
#enddef
#define WCT_DIFFICULTY NAME POWER ENEMY_T HEROES GOLD TRAIN EXP
[command]
[set_variables]
name=difficulty
[value]
name={STR_{NAME}}
enemy_power={POWER}
enemy_trained={ENEMY_T}
heroes={HEROES}
extra_gold={GOLD}
extra_trainig={TRAIN}
experience_penalty={EXP}
[/value]
[/set_variables]
[/command]
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_CHOSE_DIFFICULTY
[message]
speaker=narrator
caption= {STR_CHOSE_DIFFICULTY}
[option]
image={ICON_HUMAN_DIFFICULTY human-peasants/peasant purple}
label={STR_DIF_LVL PEASANT}
description="("+{STR_EASY}+")"
{WCT_DIFFICULTY PEASANT 6 2 2 10 yes 25}
[/option]
[option]
image={ICON_HUMAN_DIFFICULTY human-loyalists/sergeant black}
label={STR_DIF_LVL SERGEANT}
{WCT_DIFFICULTY SERGEANT 7 3 2 7 yes 32}
[/option]
[option]
image={ICON_HUMAN_DIFFICULTY human-loyalists/lieutenant brown}
label={STR_DIF_LVL LIEUTENANT}
{WCT_DIFFICULTY LIEUTENANT 8 4 2 5 yes 38}
[/option]
[option]
image={ICON_HUMAN_DIFFICULTY human-loyalists/general orange}
label={STR_DIF_LVL GENERAL}
{WCT_DIFFICULTY GENERAL 8 5 2 2 no 42}
[/option]
[option]
image={ICON_HUMAN_DIFFICULTY human-loyalists/marshal white}
label={STR_DIF_LVL GRAND_MARSHAL}
{WCT_DIFFICULTY GRAND_MARSHAL 9 6 2 1 no 46}
[/option]
[option]
image={ICON_NIGHTMARE_DIFFICULTY}
label={STR_DIF_LVL NIGHTMARE}
description={STR_EXPERT_LEVEL}
{WCT_DIFFICULTY NIGHTMARE 9 7 1 0 no 50}
[/option]
[/message]
## extra starting hero for 1 player
[if]
[variable]
name=players
equals=1
[/variable]
[then]
{VARIABLE_OP difficulty.heroes add 1}
[/then]
[/if]
## adjust bonus gold for number of players
{VARIABLE difficulty.extra_gold "$($difficulty.extra_gold*(2^(3-$players)))"}
#enddef
#define WORLD_CONQUEST_TEK_NEXT_SCENARIO_EVENTS
[event]
name=enemies defeated
[filter_condition]
[variable]
name=scenario
less_than=6
[/variable]
[/filter_condition]
[sound]
name=ambient/ship.ogg
[/sound]
{RANDOM_INDEX wct.next_scenario[0].map}
{VARIABLE next_scenario $wct.next_scenario[0].map[$random].id}
[endlevel]
result=victory
next_scenario=$next_scenario
carryover_percentage=0
carryover_add=false
carryover_report=no
[/endlevel]
{CLEAR_VARIABLE next_scenario}
[/event]
[event]
name=victory
[filter_condition]
[variable]
name=scenario
less_than=6
[/variable]
[/filter_condition]
[wc2_set_recall_cost]
[/wc2_set_recall_cost]
## actualize variables for next scenario
{VARIABLE_OP scenario add 1}
{CLEAR_VARIABLE wct.next_scenario[0]}
{CLEAR_VARIABLE bonus.theme,bonus.point,items}
## fixes for last scenario
[if]
{VARIABLE_CONDITIONAL scenario equals 5}
[then]
## classic map 5 was removed, but we still "call" last map as scenario 6 for convenience
{VARIABLE_OP scenario add 1}
[/then]
[/if]
[/event]
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_START_SETTINGS TURNS
experience_modifier=80
victory_when_enemies_defeated=yes
carryover_percentage=0
carryover_report=no
carryover_add=no
turns={TURNS}
force_lock_settings=yes
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
#enddef
#define WCT_PLAYER_SIDE SIDE GOLD
[ai]
villages_per_scout=16
[/ai]
## the game won't generate a leader othwewise
type=Peasant
id="wct_leader_{SIDE}"
save_id="wct_leader_{SIDE}"
persistent=yes
canrecruit=yes
side={SIDE}
gold={GOLD}
controller=human
team_name={STR_ALLY_TEAM}
user_team_name={STR_ALLIES}
fog=yes
village_gold=2
share_view=yes
terrain_liked=""
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_1_PLAYER_SIDE SIDE GOLD
[side]
{WCT_PLAYER_SIDE {SIDE} {GOLD}}
type=""
color_lock=no
faction_lock=no
leader_lock=no
## trait heroic is added later via event.
[/side]
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE SIDE GOLD
[side]
{WCT_PLAYER_SIDE {SIDE} {GOLD}}
[/side]
#enddef
#define WCT_ENEMY_SIDE SIDE GOLD
[ai]
villages_per_scout=20
caution=0.1
[/ai]
side={SIDE}
gold={GOLD}
controller=ai
allow_player=no
team_name={STR_ENEMY_TEAM}
user_team_name={STR_ENEMIES}
fog=yes
village_gold=2
terrain_liked=""
disallow_observers=yes
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE SIDE GOLD
#arg STARTING_POS
#endarg
[side]
{WCT_ENEMY_SIDE {SIDE} {GOLD}}
location_id={STARTING_POS}
type=Peasant
canrecruit=yes
recruit=Null ##avoid fire WC II Era events
[/side]
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_ENEMY_DELAYED_SIDE SIDE GOLD
## create a enemy side but dont create a unit but thather use the keep from an WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE
[side]
{WCT_ENEMY_SIDE {SIDE} {GOLD}}
no_leader=yes
[/side]
#enddef
## as generator creates sides in order from 1, to have enemy always in sides 4-9, while playing 1p o 2p, sides 2-3 can become empty and their castle reused.
#define WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE SIDE
{WORLD_CONQUEST_TEK_SCENARIO_NULL_SIDE SIDE}
#enddef
#define WORLD_CONQUEST_TEK_SCENARIO_NULL_SIDE SIDE
[side]
side={SIDE}
controller=null
no_leader=yes
allow_player=no
hidden=yes
terrain_liked=""
[/side]
#enddef
## scenario sides for 3 players ##########################
#define WORLD_CONQUEST_TEK_3P_SCENARIO_1_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_1_PLAYER_SIDE 1 125}
{WORLD_CONQUEST_TEK_SCENARIO_1_PLAYER_SIDE 2 125}
{WORLD_CONQUEST_TEK_SCENARIO_1_PLAYER_SIDE 3 125}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
#enddef
#define WORLD_CONQUEST_TEK_3P_SCENARIO_2_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 175}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 175}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 3 175}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300}
#enddef
#define WORLD_CONQUEST_TEK_3P_SCENARIO_3_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 225}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 225}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 3 225}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 300}
#enddef
#define WORLD_CONQUEST_TEK_3P_SCENARIO_4_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 275}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 275}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 3 275}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 7 300}
#enddef
#define WORLD_CONQUEST_TEK_3P_SCENARIO_6_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 375}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 375}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 3 375}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 7 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 8 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 9 350}
#enddef
## scenario sides for 2 players ##########################
#define WORLD_CONQUEST_TEK_2P_SCENARIO_1_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_1_PLAYER_SIDE 1 150}
{WORLD_CONQUEST_TEK_SCENARIO_1_PLAYER_SIDE 2 150}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300 STARTING_POS=3}
#enddef
#define WORLD_CONQUEST_TEK_2P_SCENARIO_2_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 200}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 200}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300 STARTING_POS=3}
#enddef
#define WORLD_CONQUEST_TEK_2P_SCENARIO_3_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 250}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 250}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 300 STARTING_POS=3}
#enddef
#define WORLD_CONQUEST_TEK_2P_SCENARIO_4_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 300}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 300}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 7 300 STARTING_POS=3}
#enddef
#define WORLD_CONQUEST_TEK_2P_SCENARIO_6_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 400}
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 2 400}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 7 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 8 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 9 350 STARTING_POS=3}
#enddef
## scenario sides for 1 player ###########################
#define WORLD_CONQUEST_TEK_1P_SCENARIO_1_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_1_PLAYER_SIDE 1 200}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 2}
{WORLD_CONQUEST_TEK_SCENARIO_NULL_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300 STARTING_POS=2}
#enddef
#define WORLD_CONQUEST_TEK_1P_SCENARIO_2_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 250}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 2}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300 STARTING_POS=2}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300 STARTING_POS=3}
#enddef
#define WORLD_CONQUEST_TEK_1P_SCENARIO_3_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 300}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 2}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300 STARTING_POS=2}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 300 STARTING_POS=3}
#enddef
#define WORLD_CONQUEST_TEK_1P_SCENARIO_4_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 350}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 2}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 300}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 300 STARTING_POS=2}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 7 300 STARTING_POS=3}
#enddef
#define WORLD_CONQUEST_TEK_1P_SCENARIO_6_SIDES
{WORLD_CONQUEST_TEK_SCENARIO_PLAYER_SIDE 1 450}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 2}
{WORLD_CONQUEST_TEK_SCENARIO_EMPTY_SIDE 3}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 4 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 5 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 6 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 7 350}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 8 350 STARTING_POS=2}
{WORLD_CONQUEST_TEK_SCENARIO_ENEMY_SIDE 9 350 STARTING_POS=3}
#enddef
#define WCII_SCENARIO_RES SCENARIO_NUM
[resource]
id = wc2_scenario{SCENARIO_NUM}_res
{WORLD_CONQUEST_TEK_PLOT_{SCENARIO_NUM}}
## not loaded last map
{WC_II_BONUS_GOLD_CARRYOVER {SCENARIO_NUM}}
[load_resource]
id = "wc2_bonus_res"
[/load_resource]
[/resource]
#enddef
#define WORLD_CONQUEST_II_CAMPAIGN_RESOURCE
[resource]
id = wc2_scenario_res
## event used in (nearly) all scenarios, soem of them are real action events recall etc, some of them are more liek helper functions for other codes.
{WORLD_CONQUEST_TEK_MAP_EVENTS}
{WORLD_CONQUEST_TEK_HELP_EVENTS}
{WORLD_CONQUEST_TEK_RECRUIT_EVENTS}
{WORLD_CONQUEST_TEK_INVEST_EVENTS}
{WC_II_COLOR_HACK}
{WORLD_CONQUEST_TEK_BONUS_SCENARIO_GOLD}
{WORLD_CONQUEST_TEK_NEXT_SCENARIO_EVENTS}
{WORLD_CONQUEST_TEK_RECALL_EVENTS}
## additionl mods that work independent on the wc2 core.
{WORLD_CONQUEST_TEK_MAP_DESTRUCTION}
{WORLD_CONQUEST_TEK_HELP_OVERLAY}
{WORLD_CONQUEST_TEK_MULTIPATH}
## lua code
{LUAREQUIRE wc2_color ~add-ons/World_Conquest_II/lua/color.lua}
{LUAREQUIRE wc2_effects ~add-ons/World_Conquest_II/lua/effects.lua}
{LUAREQUIRE wc2_items ~add-ons/World_Conquest_II/lua/items.lua}
{LUAREQUIRE wc2_recall ~add-ons/World_Conquest_II/lua/recall.lua}
{LUAREQUIRE wc2_heroes ~add-ons/World_Conquest_II/lua/heroes.lua}
{LUAREQUIRE wc2_message ~add-ons/World_Conquest_II/lua/message.lua}
{LUAREQUIRE wc2_wiki_dialog ~add-ons/World_Conquest_II/lua/wocopedia/help_dialog.lua}
{LUAREQUIRE wc2_wiki ~add-ons/World_Conquest_II/lua/wocopedia/help.lua}
{LUAREQUIRE wc2_scenario ~add-ons/World_Conquest_II/lua/scenario.lua}
{LUAREQUIRE wc2_dropping ~add-ons/World_Conquest_II/lua/dropping.lua}
{LUAREQUIRE wc2_artifacts ~add-ons/World_Conquest_II/lua/artifacts.lua}
{LUAREQUIRE wc2_invest ~add-ons/World_Conquest_II/lua/invest/invest.lua}
{LUAREQUIRE wc2_invest_dialog ~add-ons/World_Conquest_II/lua/invest/invest_dialog.lua}
{LUAREQUIRE wc2_invest_show_dialog ~add-ons/World_Conquest_II/lua/invest/invest_show_dialog.lua}
{LUAREQUIRE wc2_invest_tellunit ~add-ons/World_Conquest_II/lua/invest/invest_tellunit.lua}
{LUAREQUIRE wc2_random_names ~add-ons/World_Conquest_II/lua/random_names.lua}
{LUAREQUIRE wc2_training ~add-ons/World_Conquest_II/lua/training.lua}
{LUAREQUIRE wc2_ability_events ~add-ons/World_Conquest_II/lua/ability_events.lua}
{LUAREQUIRE wc2_enemy ~add-ons/World_Conquest_II/lua/enemy.lua}
{LUAREQUIRE wc2_bonus ~add-ons/World_Conquest_II/lua/bonus.lua}
{LUAREQUIRE wc2_map_utils ~add-ons/World_Conquest_II/lua/map_utils.lua}
{LUAREQUIRE wc2_pickup_confirmation_dialog ~add-ons/World_Conquest_II/lua/pickup_confirmation_dialog.lua}
[lua]
code = << wc2_heroes.init_data(...) >>
[args]
[trait_heroic]
{WORLD_CONQUEST_II_TRAIT_HEROIC}
[/trait_heroic]
[trait_expert]
{WORLD_CONQUEST_II_TRAIT_EXPERT}
[/trait_expert]
[/args]
[/lua]
[lua]
code = << wc2_artifacts.init_data(...) >>
[args]
{WORLD_CONQUEST_TEK_ARTIFACT_DEFINITIONS}
[/args]
[/lua]
[lua]
code = << wc2_training.init_data(...) >>
[args]
{WORLD_CONQUEST_TEK_TRAINER_DEFINITIONS}
[/args]
[/lua]
[lua]
code = << wc2_bonus.init_data(...) >>
[args]
{WORLD_CONQUEST_TEK_IMAGES_BONUS_DEFINITIONS}
{WORLD_CONQUEST_TEK_STRINGS_BONUS_DEFINITIONS}
[/args]
[/lua]
[/resource]
{WCII_SCENARIO_RES 1}
{WCII_SCENARIO_RES 2}
{WCII_SCENARIO_RES 3}
{WCII_SCENARIO_RES 4}
[resource]
id = wc2_scenario6_res
{WORLD_CONQUEST_TEK_PLOT_6}
[/resource]
[resource]
## in all but the last scenario.
id = wc2_bonus_res
{WORLD_CONQUEST_TEK_BONUS_EVENTS}
[/resource]
#enddef