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Allow D3D12 images that are strongly typed #3268

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kvark opened this issue Jun 5, 2020 · 0 comments
Open

Allow D3D12 images that are strongly typed #3268

kvark opened this issue Jun 5, 2020 · 0 comments

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@kvark
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kvark commented Jun 5, 2020

Currently, the format we use for an image is a "typeless" D3D12 format. This allows us to cast it to different compatible view formats. However, it comes with a performance penalty (i.e texture compression, see #3267 for Metal side).
See also - investigation in gpuweb/gpuweb#744 (comment)

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