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1.if the shader have vertexcolor attribute,but the mesh data not have vertexcolor data, can we give the vertex color of shader a default value ,such as white color?
2.After src color blend with dst color,we get a new color,whether it will be clamp 0-1? maybe the new color will be use to blend with other,l confused with the blend result.
The text was updated successfully, but these errors were encountered:
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1.if the shader have vertexcolor attribute,but the mesh data not have vertexcolor data, can we give the vertex color of shader a default value ,such as white color?
2.After src color blend with dst color,we get a new color,whether it will be clamp 0-1? maybe the new color will be use to blend with other,l confused with the blend result.
The text was updated successfully, but these errors were encountered: