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A short and simple falling objects game. Written as my first experiment with the Phaser framework.

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The Walking Lady

A short and simple falling objects game. Written to see what I could do with the phaser game engine.

Controls

Use the arrow keys to move and collect the falling items. Collect powerups to increase your speed, but stay away from the bad items! They make you slower. Every time a food item hits the ground you lose a life, and you only have three!

Credits

Code by Liz Wigglesworth

Graphics by Simon "Punstar" Heimersson and Liz Wigglesworth

Audio

"RottenMage SpaceJacked OST 05" by sawsquarenoise is liscensed under CC-BY 4.0

"RottenMage SpaceJacked OST 04" by sawsquarenoise is liscensed under CC-BY 4.0

Collect powerup sound and collect bad item sound by Damaged Panda are liscensed under CC-BY 3.0

Game Over sound effect and life lost sound effect by Little Robot Sound Factory is liscensed under CC-BY 3.0

Collect item sound effect is in the Public Domain.

Built using the Phaser Engine

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A short and simple falling objects game. Written as my first experiment with the Phaser framework.

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