This is a demo of being able to take over a car at de
Controls:
- Up Arrow, W, Gamepad Right Trigger, Gamepad A/Cross: Accelerate
- Down Arrow, S, Gamepad Left Trigger, Gamepad B/Circle : Brake
- Left Arrow, Gamepad Left Stick: Steer left
- Right Arrow, Gamepad Left Stick: Steer right
- U, Gamepad Select, left-click speedometer: Change speedometer unit (m/s, km/h, mph)
- C, Gamepad Y/Triangle: Change camera (exterior, interior, top-down)
- Escape, Gamepad D-Pad Up: Go back to menu (press again to exit)
Language: GDScript
Renderer: Forward Plus
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524
The base vehicle uses a
VehicleBody
node. The trailer truck is tied together using a
ConeJointTwist
node, and the tow truck is tried together using a chain made of
RigidBody
nodes which are pinned together using
PinJoint
nodes.
Licensed under the same MIT license as the original TruckTown project.
The Character Controller is also licensed under the MIT license, viewable on its original repository