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MAGP 9 - Rolling With It |
2024-03-07 08:00:00 -0800 |
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Rolling With It |
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CAT3RB3354-14101998-08032024<br/>Dice (bone) --/-- fate [Magnus Statement] |
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This episode is dedicated to Sofia Eickstedt, statement regarding their entrapment in The Podcast. Oh please god if anyone can hear this please send help. I haven't been a physical being in so long. I'm losing myself to this podcast. Wait what's that over there? An episode of a sequel? It's so intriguing. I can't help but reach out my non-existent hands to it. O-oh no not again! Oh the horrors! Nooooo --
Rusty Quill Presents: The Magnus Protocol.
Episode Nine -- Rolling With It.
Evening.
(distracted) Hey.
...So. How's the novel coming along?
Hm, what? Oh -- right, yeah.
Just filling in some more onboarding paperwork. You know what it's like.
Do I? No-one's given me anything since day one.
It's my own fault. I checked a box for a Response department one-to-one.
Yeah... Alice mentioned something about that. Also that there hasn't been a Response department for years now?
(still writing) That's what I was told.
Sorry, am I missing something? Because otherwise this seems pretty...
Pointless? Yeah. Completely.
You lost me.
Well, I refuse to give it the satisfaction of giving up.
You don't want to give the automated bureaucratic system any satisfaction?
Exactly. And honestly, it's kind of compelling by this point. Like it's deliberately weird and pointless, y'know?
How so?
Look.
(reading) "Please list your earliest four negative memories associated with school or an equivalent childhood educational institution, then rate each from zero to seven, with zero being neutral and seven being traumatic --" (laughing) I'm sorry, what?
It gets better.
(flipping pages) "Please list every dead creature you have seen in the last three months"... "How many blood transfusions have you had within the last ten years"... "Why?" Why what?
(smiling) Just "Why"?
Well, that's... something.
Isn't it? And even better, I know no-one will ever read it.
(smiling) I'm glad you're having fun.
Sometimes it's nice to just have an excuse to sit quietly for a while and think about things.
Things like, "why"?
Whyyyy. See? You do get it.
Well, I'm glad you're in a good mood, 'cause I've got some bad news. I can't find anything more on the Magnus Institute and honestly, at this point... I'm out of ideas.
That's all right. I really appreciate you humoring my little crusade, but maybe Alice is right. Maybe I should pack it in.
I'm sorry.
Life's too short, right?
(standing) Isn't it just. Fancy horrible coffee?
Nah, I'm good. Besides, these bad boys won't fill themselves in.
(smirking) Don't have too much fun while I'm gone.
Statement and Research assessment for artefact CD137 --
(softly) What the hell?
Magnus Institute -- Manchester. Private and confidential.
Viability as subject -- none
Viability as agent -- low
Viability as catalyst -- medium.
Recommend referral to Catalytics for Enrichment Applicability Assessment.
Statement follows:
Yeah, I see you not touching them. Smart. But gloves aren't going to be any protection if your hand slips and they go clattering across the table. I'd put them in that box real careful, because let me tell you, those babies are due for some serious bad luck.
So yeah, I tell you all about them, how I got them, all that crap and you just... You take them away, right? You accept them.
Good. I think. I'm pretty sure that's how it works. It's how it worked for me, at least. Put them in whatever vault you like, bury them, drop them in the ocean for all I care. All that matters is that they're yours now.
It was Gary who roped me into all this. He was one of those hardcore nerd types, and right from when we were at school together he'd try to get me to play in his stupid games. I mean, Advanced Dungeons and Dragons was the big new thing, but I never saw the appeal. I tried it once to shut him up, but you just sat around saying stuff that's not real. Where's the game in that? And after school me and Gary drifted apart. No surprise, it happens, right?
But then last year, Carl leaves me. It wasn't a huge deal. It's not like we were engaged or anything and we'd barely seen each other since he moved to Doncaster, but it still hurt, y'know? So when Gary contacts me out of the blue, begging me to join his group, I think screw it, why not? Gary wasn't that bad -- at least, I thought so -- and god knows I needed a pick-me-up. A bit of harmless fun.
So I turn up at his apartment and I realize Gary has been doing seriously well since school. He's got this sweet place over in West Didsbury. That said, when he invites me in, I notice he's looking kind of haggard. He's wearing this obviously expensive long-sleeved turtleneck but he's got bags under his eyes, his trousers are torn and he's walking with a limp.
I ask if he's okay and he mumbles something about a mugging so I leave it alone, but I do notice that a bunch of the bulbs have blown, and there's a huge leak over his massive sound system. I don't say anything though. I mean, it's not like my tiny rented studio was any better. That said, I do notice a slight stain on his wall that I think might be blood.
There's no-one else there yet, just me and him, and I'm feeling pretty awkward. Then he starts talking about this game we're apparently going to be playing and I feel an entirely different kind of awkward, 'cause I have no idea what he's on about. Then he says to me that he assumes I don't have any dice of my own, and I tell him no -- I'll have to use his.
That puts a smile on his face. I know why now, of course.
I was expecting him to give me a bunch of those cheap little plastic dice with all the different points, but instead he reaches into his pocket and pulls out a pair of normal ones. Six sides, off white, little black dots, you know what dice look like. I mean, you're looking at them right now. I ask him if we need, you know, weird dice, and he shakes his head, saying this game just uses "two dee six." He holds them out for me to take them, so I do. God, they felt heavy.
It's been a while since I played the tables, but I've used enough dice to know they were too heavy... And there was something else too. From that point on, I own those dice. And I know it.
Gary doesn't bother waiting after that. He immediately claims he got a call from someone else in the group. They can't make it, game's cancelled, sorry you came all this way, blah, blah, blah. And just like that I'm back outside, waiting on a taxi to get me home.
Do I really need to give you the whole lowdown on the next bit? I mean, you said you're specifically looking for, what was it, "supernaturally active items," right? I feel like when I tell you I'm giving you a pair of cursed dice you can probably put the pieces together.
Look, long story short, I start rolling them, and notice that they make stuff happen. I roll high, good things happen: job offers, free coffees from hot baristas, tax refund. I roll low, bad things happen: broken tech, lost money, bad moods all around. And when I roll really low... Well, you've seen the scars.
The thing is, though, I still don't really know if they ever made me roll them. I mean, I did. A lot. And I knew that the risks probably outweighed the rewards, but I don't think I ever felt them like, "calling" to me or anything, y'know? It always felt like my choice. Even if it was a shitty choice. Besides, I've never gotten anything good in my life except by blind chance, so why should this be any different?
After a while, though, I did notice that... it's not actually random. You get a few high rolls, your next one is probably going to be low. And if you've gotten all the bad luck out, you've got good things coming. I know, I know, that's meant to be superstition but I'm telling you, I kept track, and I've got enough maths in me to be sure of the odds. They're not random, it all balances out eventually. So that's when I get to thinking. What if the person rolling doesn't matter, just as long as the rolls balance out overall?
Well, you see where I'm going with this.
The weirdest thing: nobody ever said no. Some stranger approaches you, slides a pair of dice over to you, and tells you to roll them, you say no, right? But they always did. Sure, they'd give me weird looks, tell me to get lost, treat me like the creep I absolutely was, but they still rolled them. And sure, I know better than most everyone loves rolling dice, but it does make me wonder how much control I ever really had...
I did spread good luck as well as bad. After all, even when you stacked the odds, plenty of people got high numbers and then a letter arrives right there and then with welcome news. I hated them for it though. Those stupid damn grins as they robbed me of my good luck.
But when they rolled low, when you could see the misfortune dropping over them like a shadow, or better yet -- when they rolled real low and you could be certain that the next throw would be a good one. There was a dark joy to that, I'll admit.
And my system worked. It wasn't perfect, I'd still get a few dud rolls here and there: a broken down car, a missed payment, once I even went through a plate glass window. But for the most part I'd really turned stuff around for myself, offloading all the crap to someone else for a change. Clearly something that idiot Gary had never even thought to try.
And then it started to change and the luck was... different. Not in whether it was good or bad, but in how it was good or bad. At first, it had all been pretty normal stuff, sometimes even predictable, but gradually it started becoming more... I don't know, abstract. Like it used to be getting an extra hash brown or whatever, and then it became just being in a good mood, and then finally you couldn't even pin down what had happened, you just knew something had.
And as my luck kept getting better and better, I started to feel less and less... connected to the world. Like I was a lucky ghost or something, walking with normal people but not really one of them anymore. I was just this figure stepping into their lives long enough to gift them fortune or, more often, misery before moving on.
I started to enjoy that more than the luck. I was rolling for myself less and less, focusing more on being some... mysterious stranger. I even began dressing for the part: I got hold of this long dark coat, a wide-brimmed hat, grew a proper goatee, the works.
This was up until about a week ago. That's when I see Gary, sat at a coffee shop just down the road from the fancy uptown flat I'm living in (thank you double-six). And he looks normal. Not happy, exactly, but certainly not the miserable shell he'd been when I saw him last.
And a vicious little idea comes to me. So I walk up to him, and I say hello.
You should have seen his face. Guilt at first, sure, but then it slides into confusion when he sees the outfit. He starts to stammer out some half-baked apology when I hold up my hand to stop him. I put on "the voice" and tell my old friend thank you so much for the gift, and that I want to pay him back. He knows what's coming then, even before I take them out and place them on the table between us.
He doesn't want to roll them. He wants to be anywhere that isn't sat across from me in that grotty little cafe. But he picks them up anyway, and grimly throws them.
I'd never seen snake eyes come up before. Never in all the thousands of times I'd seen them rolled, clattering across someone's future. Maybe they'd been saving themselves for a special occasion, an honor for an unworthy keeper. Or maybe Gary was just really, really unlucky. Either way, there's this moment of silence as we both stare at the table, and the dice stare back.
When the truck barrels through the wall, it isn't the grill that hits Gary first. It's the bricks that are crushed in front of it. Half of one slams into his jaw, ripping it from the top of his face and spraying me with a clatter of dislodged teeth. Another hits the side of his head, collapsing his eye socket and opening his skull, like an overripe grape. Maybe that's what kills him. I hope so. Because I don't want to think about what it must have felt like as the wheels of the massive vehicle roll over him and ground his body into the lino.
Apparently the driver was asleep at the wheel. The building is wrecked, but -- somehow nobody else was hurt except for Gary. Just unlucky, I guess.
I stagger out of there before the police and ambulance arrive, and I throw up. I don't know what I expected to happen, what -- satisfaction I thought I might get from seeing Gary get screwed over by the dice, but that... it's too much, and I know I can't keep them.
And that brings us about up to date. They're yours now, and I never want to see them again. Don't get me wrong, it's a blow, but... I'm just not the right guy to carry them. Besides, I've seen how they treat people who give them away.
It's a damn shame, though.
Well... maybe just once more. For old time's sake.
[Transcription ends due to interruption. Statement giver declared dead by paramedics at-scene.]
Come in, Gwen.
Sit.
I have your first assignment for you.
You are to visit a man by the name of "Nigel Dickerson" and hand him this envelope -- (paper rustles) which contains a name and address. Take note of anything he says or does in response, especially his stress levels and emotional state, as well of those of any companions.
I'm sorry, I'm confused.
Was there something unclear about my instructions?
Nigel Dickerson. As in the Nigel Dickerson. From TV?
Possibly. I don't watch television.
You must know him! He was huge in the 90s. Saturdays on Six? Mr Bonzo? The Prank Tank?
That seems feasible, given what I know of the man.
And why not just email him?
Because I have found over the years that anything less than the personal touch in these situations often leads to... misunderstandings. Besides, I thought it might be informative for our new Externals Liaison.
Is all this... theatricality really necessary?
I can assure you it is. Consider it an audition, if you like! And try to keep calm while you're there.
(sarcastic) I'll try not to get too starstruck.
(briskly) Very good.
Cheers, me dears.
Cheers.
So, what are you doing here, Teddybear?
I mean, I can go if you like.
Sure. Just leave your wallet, yeah?
Ah, in the market for an unpaid overdraft, are we?
Seriously, though, I'm surprised you can make it on a weekday morning.
Yeah, well, let's just say I'm currently free as a bird from nine to five.
Ah, shit, Teddy. What happened?
(sighs) Redundant. They actually started plans to downsize the day before my interview, and it turned out their hiring department didn't get the memo.
Last in, first out. You know how it goes.
Bastards! You deserve better than that.
(shrugging) Yeah, well, since when does anyone get what they deserve, eh?
French Revolution? There were some pretty just deserts there?
(amused) Yeah, yeah.
So! How's things back in the crypt?
(hesitant) I mean, uh... Lena's just hired a couple of, erm...
(laughing) You hear me asking for a job? I only just got out, I'm staying well-shot of that creepshow.
(relieved) Fair enough!
It's all right. You met Sam, obviously, and then we had Celia join on top of that, so we're all staffed up for a change! Which is... nice.
Nice?
...Yeah?
Alice, I've known you for what? Four years? I don't think I've ever heard you describe something as "nice." "Wicked" maybe, "sick nasty" sure! You even unironically used "tubular" a few times. But "nice"? Never.
(unconvincingly) Okay, first, I was being suuuper ironic --
Yeahhh, sure.
And second, it is "nice". We're more or less on top of the caseload and Sam and Celia get along great --
Ahhh. There it is.
What?
What?
I'm just saying, I could understand it if the office felt -- crowded.
(sarcastic) Oh you know me, I just love to turn work into a minefield of interpersonal tension.
(chuckles) You guys were together for years. It's understandable.
You know, people drown in the Thames all the time, Teddy. (as Teddy snickers) I've seen the statistics. It would look so much like an accident.
Oh, hold that death threat. Looks like I've actually got an interview nearby, so...
Say no more, you head off and I'll sit here working on my weepy alibi. (putting on wobbly voice) "I'm sorry officer, it all happened so quickly. One moment Teddy was stood over the water, talking nonsense about --"
Sam! Hey!
(to Alice) Hey! You okay?
(fast) Fine. Thanks.
Teddy, right? Mind if I join you?
Afraid I'm actually just heading off, so --
Hey, no worries --
I'll have to leave you in Alice's tender care.
Help yourself to my pint, if you like -- I barely touched it!
Oh, uh... Cheers!
I wouldn't. Teddy's rife with diseases of the mind.
I think I'll risk it.
So. You and Teddy.
Me and Teddy what?
How long have you two...
What?
(realising) Oh my god! What is it with people today? Teddy!? No! Nooooo.
Harsh.
Don't get me wrong, Teddy's a good lad, but -- he's not...
(joking, oblivious) Lurking in the woods, eluding hunters and appearing only in occasional blurry photos?
Look, mate, Bigfoot's a good lay, but he's got some real abandonment issues.
But yeah, Teddy was in the area for a work thing, that's all. Anyway, why are you here? You only usually swing by at the end of the week.
Well, I-I was actually hoping to talk to you.
You talk to me all night at work.
(closer) Well... I wanted to ask you something.
Oh yeah?
(quietly) Something private?
(leaning in despite herself) Yeah?
I want you to come to some ruins with me.
...Come again?
(leaning back) Listen, I know that you said I shouldn't pay too much attention to the cases and that, but I genuinely think there might have been something -- really weird going on at the Magnus Institute -- (inhales) and then there was this new case that came up and --
Hang on, hang on. You already managed to talk Celia into all this guff. Why not take her on your little Scooby-Doo adventure?
I mean, I do like Celia...
But?
But... I'm not sure we're quite at the "going-to-Manchester-to-dig-through-a-burned-down-building" stage.
...Right. And we are.
(sheepish) Well, we used to be.
When do we leave?
The Magnus Protocol is a podcast distributed by Rusty Quill and licensed under a Creative Commons Attribution Non-Commercial Sharealike 4.0 International License. The series is created by Jonathan Sims and Alexander J Newall, and directed by Alexander J Newall.
This episode was written by Jonathan Sims and Alexander J Newall, with vocal edits by by Nico Vettese, soundscaping by Meg McKellar, and masting by Catherine Rinella, with music by Sam Jones.
It featured Billie Hindle as Alice Dyer, Shahan Hamza as Samama Khalid, Anusia Battersby as Gwen Bouchard, Kazeem Tosin Amore as Teddy Vaughan, Sarah Lambie as Lena Kelley, with additional voices from Jonathan Sims.
The Magnus Protocol is produced by April Sumner, with executive producers Alexander J Newall, Dani McDonough, Linn Ci, and Samantha F.G. Hamilton, and Associate Producers Jordan L. Hawk, Taylor Michaels, Nicole Perlman, Cetius d'Raven, and Megan Nice.
To subscribe, view associated materials, or join our Patreon, visit rustyquill.com. Rate and review us online, tweet us @therustyquill, visit us on facebook or email us at mail@rustyquill.com Thanks for listening.