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This repository has been archived by the owner on Sep 7, 2022. It is now read-only.
Sometimes the "ready" commands fail to start a game even though both teams have a commander.
I am not certain but I think this comes from a captain readying up before a commander is in the hive/chair, then trying to ready up after the fact as well.
The text was updated successfully, but these errors were encountered:
Ready just unlocks that the game starts with two comms. It doesn't instant starts the game. I thought about changing this before because the way it is done atm is a bit confusion for most of the players who are not aware how the mod works.
Overall i guess that's what you run into ppl just running ready to often etc. .
Might be a good idea to change it so the game starts no matter what else once both teams are set ready.
So it's not like Tournament Mode folded into captains? I personally would prefer a tournamentmode mechanic where the Commanders ready up for the teams, and the game starts. Mainly because that's what most of the players I have on my server are used to.
Sometimes the "ready" commands fail to start a game even though both teams have a commander.
I am not certain but I think this comes from a captain readying up before a commander is in the hive/chair, then trying to ready up after the fact as well.
The text was updated successfully, but these errors were encountered: