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[ Feature ] AI system #12

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jus61 opened this issue Sep 20, 2016 · 0 comments
Open

[ Feature ] AI system #12

jus61 opened this issue Sep 20, 2016 · 0 comments

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@jus61
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jus61 commented Sep 20, 2016

I would be more than an advanced AI system offers as Sarge-AI

The Survivors
Fighting for survival as most of us are; These AI do not wish to start unneccessary confilict as they intend on living as much as any player. These AI will assume every player is friendly unless they are given reason to think otherwise. They often wear toned down military apparel and civilian clothing and should be easy to spot as to not frighten unaware players.

The Military
As the dominant force in a wasteland of fugitives and other life threatening obstacles the military takes no chance when it comes to combat. Dressed in high level miliatry apparel and the weapons to back it up these NPCs will roam about the area they spawn in and nuetralize any threat they encounter. Dont' be a threat ;)

The Bandits
With no apparent loyalty to anyone but the small group of others they travel with these NPCs will roam the map surviving any way they are able to. These AI will steal any loot they encounter and attempt to kill any player they encounter. Outfitted with respectable weapons and headwraps to protect their identities from the authorities these AI make for a formibale enemy.

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