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[BG2] Shadow creatures should be affected by the light crystal traps in the Shadow Temple #40

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Argent77 opened this issue Aug 10, 2022 · 1 comment

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@Argent77
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How to reproduce:

  • C:MoveToArea("AR1401") (Shadow Temple interior)
  • Ctrl-J or walk to the crystal lamp (around coordinate [850.1350])
  • Wait for the summoned Shadows to enter the light trap

Expected:
Shadows should be killed when they enter the region around the crystal lamp.

Observed:
Shadows produce the "Holy Might" pillar animation but are otherwise unaffected by the trap spell.

Notes:
Script SPSHADOM.BCS applies spell SPWI023.SPL specifically to Shadows. However, the spell contains a 324 effect that excludes targets immune to Death effects (which Shadows are). The same issue applies to the crystal trap on the Shadow Temple exterior map (AR1404).

CamDawg added a commit to CamDawg/EE_Fixpack that referenced this issue Aug 11, 2022
…in the Shadow Temple

Gibberlings3#40

As reported by argent77, spwi023 fails against shadows due to the 324 vs. death magic. spwi023 has been removed from the patch
list to fix this issue.
@CamDawg
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CamDawg commented Aug 11, 2022

Since spwi023 only gets applied in these circumstances, the 324 shouldn't be added. Fixed in commit 735dbdc

@CamDawg CamDawg closed this as completed Aug 11, 2022
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