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Ctrl-J or walk to the crystal lamp (around coordinate [850.1350])
Wait for the summoned Shadows to enter the light trap
Expected:
Shadows should be killed when they enter the region around the crystal lamp.
Observed:
Shadows produce the "Holy Might" pillar animation but are otherwise unaffected by the trap spell.
Notes:
Script SPSHADOM.BCS applies spell SPWI023.SPL specifically to Shadows. However, the spell contains a 324 effect that excludes targets immune to Death effects (which Shadows are). The same issue applies to the crystal trap on the Shadow Temple exterior map (AR1404).
The text was updated successfully, but these errors were encountered:
CamDawg
added a commit
to CamDawg/EE_Fixpack
that referenced
this issue
Aug 11, 2022
…in the Shadow Temple
Gibberlings3#40
As reported by argent77, spwi023 fails against shadows due to the 324 vs. death magic. spwi023 has been removed from the patch
list to fix this issue.
How to reproduce:
C:MoveToArea("AR1401")
(Shadow Temple interior)Ctrl-J
or walk to the crystal lamp (around coordinate [850.1350])Expected:
Shadows should be killed when they enter the region around the crystal lamp.
Observed:
Shadows produce the "Holy Might" pillar animation but are otherwise unaffected by the trap spell.
Notes:
Script SPSHADOM.BCS applies spell SPWI023.SPL specifically to Shadows. However, the spell contains a 324 effect that excludes targets immune to Death effects (which Shadows are). The same issue applies to the crystal trap on the Shadow Temple exterior map (AR1404).
The text was updated successfully, but these errors were encountered: