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terms.htm
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terms.htm
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---
title: "Glossary"
---
<div class="title_main"> Glossary</div>
<div class="center"><a href="#glossary_a"> A</a> <a href="#glossary_b"> B</a> C <a href="#glossary_d"> D</a> <a href="#glossary_e"> E</a> <a href="#glossary_f"> F</a> G <a href="#glossary_h"> H</a> <a href="#glossary_i"> I</a> J K L M N O <a href="#glossary_p"> P</a> Q R <a href="#glossary_s"> S</a> <a href="#glossary_t"> T</a> U <a href="#glossary_v"> V</a> W X Y Z</div><br />
<a id="glossary_a" /><div class="actionheader"> A </div>
<div class="indent1">
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<td> <strong>Ability</strong> </td>
<td> A synonym for extended header </td>
</tr>
<tr>
<td> <strong>AD&D</strong> </td>
<td> Advanced Dungeons & Dragons </td>
</tr>
</table>
</div>
<br />
<a id="glossary_b" /><div class="actionheader"> B </div>
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<td> <strong>BG</strong> </td>
<td> Baldurs Gate </td>
</tr>
<tr>
<td> <strong>BG2</strong> </td>
<td> Baldurs Gate II: Shadows of Amn</td>
</tr>
<tr>
<td> <strong>BGFFHP</strong> </td>
<td> Baldurs Gate File Format Hacking Project - a precursor to the IESDP </td>
</tr>
<tr>
<td> <strong>BiS</strong> </td>
<td> Black Isle Studios </td>
</tr>
</table>
</div>
<br />
<a id="glossary_d" /><div class="actionheader"> D </div>
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<td> <strong>Death variable</strong> </td>
<td> A name (stored in the creature file) used (in scripts) to identify a creature. Creatures can share a common death variable to aid consistency in gameplay and plot.</td>
</tr>
<tr>
<td> <strong>DSotS</strong> </td>
<td> Dark Side of the Sword Coast - a TeamBG add-on for BG1.</td>
</tr>
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<br />
<a id="glossary_e" /><div class="actionheader"> E </div>
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<td> <strong>Effect</strong> </td>
<td> A synonym for opcode <br />
An opcode currently applied to a creature</td>
</tr>
<tr>
<td> <strong>Extended Header</strong> </td>
<td> A synonym for ability <br />
A secondary header in a file (specifically item and spell files), containing grouped information. Extended headers are often repeated in a file, and provide a method of containing information multiple on sets of data (by having multiple extended headers). </td>
</tr>
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</div>
<br />
<a id="glossary_f" /><div class="actionheader"> F </div>
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<td> <strong>Feature Block</strong> </td>
<td> A struct containing an effect. Found in items and spells and embedded in creatures.</td>
</tr>
<tr>
<td> <strong>FR</strong> </td>
<td> Forgotten Realms - the fantasy world in which BG, BG2, IWD, IWD2 are set.</td>
</tr>
</table>
</div>
<br />
<a id="glossary_h" /><div class="actionheader"> H </div>
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<td> <strong>Header</strong> </td>
<td> The minimum set of common informtion requires to define a file of a given type. </td>
</tr>
<tr>
<td> <strong>HoW</strong> </td>
<td> Icewind Dale: Heart of Winter </td>
</tr>
</table>
</div>
<br />
<a id="glossary_i" /><div class="actionheader"> I </div>
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<td> <strong>IE</strong> </td>
<td> Infinity Engine - the engine BG, BG2, PST, IWD & IWD2 run on.</td>
</tr>
<tr>
<td> <strong>IESDP</strong> </td>
<td> Infinity Engine Structure Description Project</td>
</tr>
<tr>
<td> <strong>igi</strong> </td>
<td> Current maintainer of the IESDP.</td>
</tr>
<tr>
<td> <strong>IWD</strong> </td>
<td> Icewind Dale </td>
</tr>
<tr>
<td> <strong>IWD2</strong> </td>
<td> Icewind Dale II </td>
</tr>
</table>
</div>
<br />
<a id="glossary_p" /><div class="actionheader"> P </div>
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<td> <strong>PST</strong> </td>
<td> Planescape: Torment </td>
</tr>
</table>
</div>
<br />
<a id="glossary_s" /><div class="actionheader"> S </div>
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<td> <strong>SOA</strong> </td>
<td> Baldurs Gate II: Shadows of Amn.</td>
</tr>
<tr>
<td> <strong>Struct</strong> </td>
<td> Short for structure, a programming term meaning a data group made of related variables.</td>
</tr>
</table>
</div>
<br />
<a id="glossary_t" /><div class="actionheader"> T </div>
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<td> <strong>TBG</strong> </td>
<td> Team Baldurs Gate - a modding group <br />
A file extension identifying a Team Baldurs Gate file - an method of distributing mods from the early days of IE modding</td>
</tr>
<tr>
<td> <strong>TC</strong> </td>
<td> Total Conversion - changing all possible aspects of a game.</td>
</tr>
<tr>
<td> <strong>TDD</strong> </td>
<td> The Darkest Day - a TeamBG add-on for BG2.</td>
</tr>
<tr>
<td> <strong>Timing Mode</strong> </td>
<td> Controls how and when an effect will act upon a creature. Found in Feature Blocks (in items and spells).</td>
</tr>
<tr>
<td> <strong>ToB</strong> </td>
<td> Baldur Gate II: Throne of Bhaal </td>
</tr>
<tr>
<td> <strong>TotL</strong> </td>
<td> Icewind Dale: Trials of the Luremaster </td>
</tr>
<tr>
<td> <strong>TotS</strong> </td>
<td> Baldurs Gate: Tales of the Sword Coast </td>
</tr>
</table>
</div>
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<a id="glossary_v" /><div class="actionheader"> V </div>
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<td> <strong>Variable</strong> </td>
<td> A symbolic name which can be assigned an arbitary value.</td>
</tr>
</table>
</div>
</div>
</div>