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gaudio-sample-xaudio2.cpp
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gaudio-sample-xaudio2.cpp
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#include <gaudio.h>
#include "ggaudiomanager.h"
#include <stdio.h>
#include <stdlib.h>
#include <map>
#include <set>
#include <xaudio2.h>
#include "winrt/wave.h"
extern IXAudio2 *g_audioengine;
extern IXAudio2MasteringVoice *g_masteringvoice;
class GGSampleXAudio2Manager : public GGSampleInterface
{
public:
GGSampleXAudio2Manager()
{
}
~GGSampleXAudio2Manager()
{
while (!sounds_.empty())
{
Sound *sound = sounds_.begin()->second;
SoundDelete(sound->gid);
}
}
g_id SoundCreateFromBuffer(const void *data, int numChannels, int sampleRate, int bitsPerSample, int numSamples)
{
// alBufferData(buffer, format, data, numSamples * numChannels * (bitsPerSample / 8), sampleRate);
g_id gid = g_NextId();
Wave *pbuffer=new Wave;
pbuffer->Create(data, numChannels, sampleRate, bitsPerSample, numSamples);
sounds_[gid] = new Sound(gid, pbuffer, (numSamples * 1000LL) / sampleRate);
return gid;
}
void SoundDelete(g_id sound)
{
std::map<g_id, Sound*>::iterator iter = sounds_.find(sound);
if (iter == sounds_.end())
return;
Sound *sound2 = iter->second;
std::set<Channel*>::iterator iter2, e = sound2->channels.end();
for (iter2 = sound2->channels.begin(); iter2 != e; ++iter2)
{
Channel *channel = *iter2;
if (channel->source != 0)
{
channel->source->Stop();
channel->source->FlushSourceBuffers();
}
channels_.erase(channel->gid);
gevent_RemoveEventsWithGid(channel->gid);
delete channel;
}
Wave *pbuffer=sound2->pbuffer;
pbuffer->Destroy(); // deallocates memory for the buffer
delete pbuffer;
// alDeleteBuffers(1, &sound2->buffer);
delete sound2;
sounds_.erase(iter);
}
unsigned int SoundGetLength(g_id sound)
{
std::map<g_id, Sound*>::iterator iter = sounds_.find(sound);
if (iter == sounds_.end())
return 0;
Sound *sound2 = iter->second;
return sound2->length;
}
void SoundListener(float x,float y,float z,float vx,float vy,float vz,float dx,float dy,float dz,float ux,float uy,float uz)
{
}
g_id SoundPlay(g_id sound, bool paused, bool streaming)
{
std::map<g_id, Sound*>::iterator iter = sounds_.find(sound);
if (iter == sounds_.end())
return 0;
if (channels_.size() >= 31)
return 0;
Sound *sound2 = iter->second;
// ALuint source;
// alGetError();
// alGenSources(1, &source);
// if(alGetError() != AL_NO_ERROR)
// return 0;
// alSourcei(source, AL_BUFFER, sound2->buffer);
IXAudio2SourceVoice* source;
Wave *pbuffer = (Wave *) sound2->pbuffer;
const WAVEFORMATEX *wf=pbuffer->wf();
g_audioengine->CreateSourceVoice(&source,wf);
source->SubmitSourceBuffer(pbuffer->xaBuffer());
g_id gid = g_NextId();
Channel *channel = new Channel(gid, sound2, source);
sound2->channels.insert(channel);
channels_[gid] = channel;
channel->paused = paused;
if (!paused)
source->Start();
else
source->Stop();
return gid;
}
bool SoundHasEffect(const char *effect)
{
return false;
}
void ChannelStop(g_id channel)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
if (channel2->source != NULL)
{
channel2->source->Stop();
channel2->source->FlushSourceBuffers();
channel2->source->DestroyVoice();
// alSourceStop(channel2->source);
// alDeleteSources(1, &channel2->source);
}
channel2->sound->channels.erase(channel2);
gevent_RemoveEventsWithGid(channel2->gid);
delete channel2;
channels_.erase(iter);
}
void ChannelSetPosition(g_id channel, unsigned int position)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
tick(channel2);
if (channel2->source != 0){
channel2->source->Stop();
channel2->source->FlushSourceBuffers();
channel2->source->DestroyVoice();
channel2->source = NULL;
Wave *pbuffer = (Wave *)channel2->sound->pbuffer;
const WAVEFORMATEX *wf = pbuffer->wf();
const XAUDIO2_BUFFER *pxa = pbuffer->xaBuffer();
XAUDIO2_BUFFER xa2 = *pxa;
int samPosition = position / 1000.0 * wf->nSamplesPerSec;
xa2.PlayBegin = samPosition;
channel2->samPosition = samPosition;
if (samPosition == 0)
xa2.PlayLength = 0;
else
xa2.PlayLength = (xa2.AudioBytes / wf->nBlockAlign) - samPosition;
xa2.LoopBegin = 0;
xa2.LoopLength = 0;
if (channel2->looping)
xa2.LoopCount = XAUDIO2_LOOP_INFINITE;
else
xa2.LoopCount = 0;
g_audioengine->CreateSourceVoice(&channel2->source, wf);
channel2->source->SubmitSourceBuffer(&xa2);
channel2->source->Start();
}
// alSourcef(channel2->source, AL_SEC_OFFSET, position / 1000.0);
}
unsigned int ChannelGetPosition(g_id channel)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return 0;
Channel *channel2 = iter->second;
tick(channel2);
if (channel2->source == NULL)
return channel2->lastPosition;
// ALfloat offset;
// alGetSourcef(channel2->source, AL_SEC_OFFSET, &offset);
Wave *pbuffer = (Wave *)channel2->sound->pbuffer;
const WAVEFORMATEX *wf = pbuffer->wf();
XAUDIO2_VOICE_STATE state;
channel2->source->GetState(&state);
uint64_t offset = (channel2->samPosition + state.SamplesPlayed);
offset=(offset*1000)/ (wf->nSamplesPerSec); // milliseconds
return (unsigned int)offset;
}
void ChannelSetPaused(g_id channel, bool paused)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
if (channel2->paused == paused)
return;
tick(channel2);
channel2->paused = paused;
if (channel2->source != 0)
{
if (paused)
channel2->source->Stop();
else
channel2->source->Start();
}
}
bool ChannelIsPaused(g_id channel)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return false;
Channel *channel2 = iter->second;
return channel2->paused;
}
bool ChannelIsPlaying(g_id channel, int *bufferSize, float *bufferSeconds)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return false;
Channel *channel2 = iter->second;
tick(channel2);
if (channel2->source == NULL)
return false;
// ALint state;
// alGetSourcei(channel2->source, AL_SOURCE_STATE, &state);
XAUDIO2_VOICE_STATE state;
channel2->source->GetState(&state);
if (state.BuffersQueued > 0 && !channel2->paused)
return true;
else
return false;
}
void ChannelSetVolume(g_id channel, float volume, float balance)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
channel2->volume = volume;
if (channel2->source != NULL)
channel2->source->SetVolume(volume);
// if (channel2->source != 0)
// alSourcef(channel2->source, AL_GAIN, volume);
}
float ChannelGetVolume(g_id channel)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return 0.f;
Channel *channel2 = iter->second;
return channel2->volume;
}
void ChannelSetPitch(g_id channel, float pitch)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
channel2->pitch = pitch;
if (channel2->source != 0) channel2->source->SetFrequencyRatio(pitch);
// alSourcef(channel2->source, AL_PITCH, pitch);
}
float ChannelGetPitch(g_id channel)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return 0.f;
Channel *channel2 = iter->second;
return channel2->pitch;
}
void ChannelSetLooping(g_id channel, bool looping)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
tick(channel2);
channel2->looping = looping;
if (channel2->source != 0){
XAUDIO2_VOICE_STATE state;
channel2->source->GetState(&state);
int samplesPlayed = state.SamplesPlayed;
channel2->source->Stop();
channel2->source->FlushSourceBuffers();
channel2->source->DestroyVoice();
channel2->source = NULL;
Wave *pbuffer = (Wave *)channel2->sound->pbuffer;
const WAVEFORMATEX *wf = pbuffer->wf();
const XAUDIO2_BUFFER *pxa= pbuffer->xaBuffer();
XAUDIO2_BUFFER xa2 = *pxa;
xa2.PlayBegin = channel2->samPosition;
xa2.PlayLength = (xa2.AudioBytes/wf->nBlockAlign)- channel2->samPosition;
xa2.LoopBegin = 0;
xa2.LoopLength = 0;
if (looping)
xa2.LoopCount = XAUDIO2_LOOP_INFINITE;
else
xa2.LoopCount = 0;
g_audioengine->CreateSourceVoice(&channel2->source, wf);
channel2->source->SubmitSourceBuffer(&xa2);
channel2->source->Start();
}
// alSourcei(channel2->source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
}
bool ChannelIsLooping(g_id channel)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return false;
Channel *channel2 = iter->second;
return channel2->looping;
}
void ChannelSetWorldPosition(g_id channel, float x, float y, float z, float vx,float vy,float vz)
{
}
g_id ChannelAddCallback(g_id channel, gevent_Callback callback, void *udata)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return 0;
Channel *channel2 = iter->second;
return channel2->callbackList.addCallback(callback, udata);
}
void ChannelRemoveCallback(g_id channel, gevent_Callback callback, void *udata)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
channel2->callbackList.removeCallback(callback, udata);
}
void ChannelRemoveCallbackWithGid(g_id channel, g_id gid)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return;
Channel *channel2 = iter->second;
channel2->callbackList.removeCallbackWithGid(gid);
}
g_bool ChannelIsValid(g_id channel)
{
std::map<g_id, Channel*>::iterator iter = channels_.find(channel);
if (iter == channels_.end())
return g_false;
Channel *channel2 = iter->second;
return channel2->source != 0;
}
void preTick()
{
std::map<g_id, Channel*>::iterator iter, e = channels_.end();
for (iter = channels_.begin(); iter != e; ++iter)
{
Channel *channel = iter->second;
tick(channel);
}
}
void postTick()
{
std::map<g_id, Channel*>::iterator iter = channels_.begin(), end = channels_.end();
while (iter != end)
{
Channel *channel2 = iter->second;
if (channel2->source == NULL)
{
channel2->sound->channels.erase(channel2);
delete channel2;
channels_.erase(iter++);
}
else
{
++iter;
}
}
}
private:
struct Channel;
struct Sound
{
Sound(g_id gid, Wave *pbuffer, unsigned int length) :
gid(gid),
pbuffer(pbuffer),
length(length)
{
}
g_id gid;
Wave *pbuffer;
unsigned int length;
std::set<Channel*> channels;
};
struct Channel
{
Channel(g_id gid, Sound *sound, IXAudio2SourceVoice *source) :
gid(gid),
sound(sound),
source(source),
paused(true),
volume(1.f),
pitch(1.f),
looping(false),
lastPosition(0),
samPosition(0)
{
}
g_id gid;
Sound *sound;
IXAudio2SourceVoice *source;
bool paused;
float volume;
float pitch;
bool looping;
unsigned int lastPosition;
gevent_CallbackList callbackList;
unsigned int samPosition;
};
std::map<g_id, Sound*> sounds_;
std::map<g_id, Channel*> channels_;
private:
void tick(Channel *channel)
{
if (channel->source == NULL)
return;
// ALint state;
// alGetSourcei(channel->source, AL_SOURCE_STATE, &state);
XAUDIO2_VOICE_STATE state;
channel->source->GetState(&state);
if (state.BuffersQueued==0)
{
channel->source->DestroyVoice();
channel->source = NULL;
// alDeleteSources(1, &channel->source);
// channel->source = 0;
channel->lastPosition = channel->sound->length;
gaudio_ChannelCompleteEvent *event = (gaudio_ChannelCompleteEvent*)malloc(sizeof(gaudio_ChannelCompleteEvent));
event->channel = channel->gid;
gevent_EnqueueEvent(channel->gid, callback_s, GAUDIO_CHANNEL_COMPLETE_EVENT, event, 1, channel);
}
}
static void callback_s(int type, void *event, void *udata)
{
static_cast<Channel*>(udata)->callbackList.dispatchEvent(type, event);
}
};
extern "C"
{
GGSampleInterface *GGSampleXAudio2ManagerCreate()
{
return new GGSampleXAudio2Manager();
}
void GGSampleXAudio2ManagerDelete(GGSampleInterface *manager)
{
delete manager;
}
}