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connectToScorebot.ts
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connectToScorebot.ts
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import * as io from 'socket.io-client'
import { fetchPage, generateRandomSuffix } from '../utils'
import { HLTVConfig } from '../config'
type Side = 'CT' | 'TERRORIST' | 'SPECTATOR'
type LogEvent =
| RoundStart
| RoundEnd
| Restart
| MatchStarted
| Kill
| Assist
| Suicide
| BombDefused
| BombPlanted
| PlayerJoin
| PlayerQuit
interface RoundStart {
RoundStart: {}
}
interface MatchStarted {
MatchStarted: {
map: string
}
}
interface Restart {
Restart: {}
}
interface PlayerJoin {
PlayerJoin: {
playerName: string
playerNick: string
}
}
interface PlayerQuit {
PlayerQuit: {
playerName: string
playerNick: string
playerSide: Side
}
}
interface RoundEnd {
RoundEnd: {
counterTerroristScore: number
terroristScore: number
winner: Side
winType: WinType
}
}
interface Kill {
Kill: {
killerName: string
killerNick: string
killerSide: Side
victimName: string
victimSide: Side
victimNick: string
weapon: string
headShot: boolean
eventId: number
victimX: number
victimY: number
killerX: number
killerY: number
killerId: number
victimId: number
flasherNick?: string
flasherSide?: Side
}
}
interface Assist {
Assist: {
assisterName: string
assisterNick: string
assisterSide: Side
victimNick: string
victimName: string
victimSide: Side
killEventId: number
}
}
interface Suicide {
Suicide: {
playerName: string
playerNick: string
side: Side
weapon: string
}
}
interface BombDefused {
BombDefused: {
playerName: string
playerNick: string
}
}
interface BombPlanted {
BombPlanted: {
playerName: string
playerNick: string
ctPlayers: number
tPlayers: number
}
}
export interface LogUpdate {
log: LogEvent[]
}
export interface ScoreboardPlayer {
steamId: string
dbId: number
name: string
score: number
deaths: number
assists: number
alive: boolean
money: number
damagePrRound: number
hp: number
primaryWeapon?: string
kevlar: boolean
helmet: boolean
nick: string
hasDefuseKit: boolean
advancedStats: {
kast: number
entryKills: number
entryDeaths: number
multiKillRounds: number
oneOnXWins: number
flashAssists: number
}
}
export enum WinType {
Lost = 'lost',
TerroristsWin = 'Terrorists_Win',
CTsWin = 'CTs_Win',
TargetBombed = 'Target_Bombed',
BombDefused = 'Bomb_Defused'
}
interface ScoreboardRound {
type: WinType
roundOrdinal: number
survivingPlayers: number
}
export interface ScoreboardUpdate {
TERRORIST: ScoreboardPlayer[]
CT: ScoreboardPlayer[]
ctMatchHistory: {
firstHalf: ScoreboardRound[]
secondHalf: ScoreboardRound[]
}
terroristMatchHistory: {
firstHalf: ScoreboardRound[]
secondHalf: ScoreboardRound[]
}
bombPlanted: boolean
mapName: string
terroristTeamName: string
ctTeamName: string
currentRound: number
counterTerroristScore: number
terroristScore: number
ctTeamId: number
tTeamId: number
frozen: boolean
live: boolean
ctTeamScore: number
tTeamScore: number
startingCt: number
startingT: number
}
type ConnectToScorebotParams = {
id: number
onScoreboardUpdate?: (data: ScoreboardUpdate, done: () => void) => any
onLogUpdate?: (data: LogUpdate, done: () => void) => any
onFullLogUpdate?: (data: unknown, done: () => void) => any
onConnect?: () => any
onDisconnect?: () => any
}
export const connectToScorebot =
(config: HLTVConfig) =>
({
id,
onScoreboardUpdate,
onLogUpdate,
onFullLogUpdate,
onConnect,
onDisconnect
}: ConnectToScorebotParams) => {
fetchPage(
`https://www.hltv.org/matches/${id}/${generateRandomSuffix()}`,
config.loadPage
).then(($) => {
const url = $('#scoreboardElement')
.attr('data-scorebot-url')!
.split(',')
.pop()!
const matchId = $('#scoreboardElement').attr('data-scorebot-id')
const socket = io.connect(url, {
agent: !config.httpAgent
})
const initObject = JSON.stringify({
token: '',
listId: matchId
})
let reconnected = false
socket.on('connect', () => {
const done = () => socket.close()
if (onConnect) {
onConnect()
}
if (!reconnected) {
socket.emit('readyForMatch', initObject)
}
socket.on('scoreboard', (data: ScoreboardUpdate) => {
if (onScoreboardUpdate) {
onScoreboardUpdate(data, done)
}
})
socket.on('log', (data: string) => {
if (onLogUpdate) {
onLogUpdate(JSON.parse(data), done)
}
})
socket.on('fullLog', (data: any) => {
if (onFullLogUpdate) {
onFullLogUpdate(JSON.parse(data), done)
}
})
})
socket.on('reconnect', () => {
reconnected = true
socket.emit('readyForMatch', initObject)
})
socket.on('disconnect', () => {
if (onDisconnect) {
onDisconnect()
}
})
})
}