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cannot load this plugin due to "attempt to call a nil value" #31
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Hmm, I've tried it here, both using the version in Asset Library and downloading the newest build, but none failed.
By the looks of it, the problem seems to be loading plugin/in_editor_callbacks/init.lua, which is the file that contains the editor specific callbacks, including Using |
I tried add code in the head of the file, but no file created. "PROJECT_ROOT\addons\godot-lua-pluginscript\plugin\in_editor_callbacks\init.lua"
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Ok, it seems the GDNative library is being loaded, or else you wouldn't be seeing these I have a machine with Windows 10 here and will test to see what is going on, probably something is off with the new build. |
Hey, so I'm testing here and I found the problem. |
@codewdy #34 should fix the problem. |
a new bug, but not very confusing.
I use windows 11. first click "Enable" error log:
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Ok, thanks for the info. Since it is a different problem, can you please open a new issue for it? |
I create an empty godot project, and unzip addons to the project.
reopen the project and press F5(Run).
I think there is some lua error.
v0.5.0 lua_pluginscript.zip md5sum:47c9324b9f15aa2f4009914d7c247e1d
I revert lua plugin to v0.4.0 and all things work well.
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