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Add the Witcher Script language #5770
Conversation
https://github.com/ADawesomeguy/witcherscript-grammar license has been changed to MIT :) |
Great. You need to re-add the grammar to update the cached license file in this PR. |
Updated the submodule, think it should all be good now. |
Nope. The cached license file is still empty. |
Was there something I had to do other than update the submodule? This is the commit it should be on: https://github.com/ADawesomeguy/witcherscript-grammar/tree/ad11b5ee5414f27436664ade51c1b6d6a4d44e48 and it seems to include the correct license. Where can I see the cache? |
When you replaced the grammar using You can also run |
Alright, should be fixed now; I did a |
Alright so I think I know why some of the tests failed: 8d82142 |
Ok just tested it locally, it should all be working now after the last few commits. |
At least it's a new error. I updated the submodule cached version so it should work now (I think) |
Added the Witcher Script language, a programming language commonly used in the Witcher 3 and its mods.
Description
For the Witcher mods on GitHub, it's been difficult to navigate them and detect them due to the lack of language detection so I was hoping to combat that with this PR.
Checklist:
I have updated the heuristics to distinguish my language from others using the same extension.(Not applicable)