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Add the 2D Array data type #5785
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Your clone is out of date. |
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It's actually BioWare's format, not Bethesda's (unless they've been using the Infinity Engine when I wasn't looking…).
Also, as pointed out by @Nixinova, you'll need to provide (much) smaller samples. Truncating each of the files you've provided to the first 100 lines should be more than enough.
Alright cool, I accidentally mistyped lol. |
I'll fix all the changes you requested and push tomorrow because it's kinda late for me tonight. |
- Truncated the samples - Fixed the name (2D Array to 2-Dimensional Array) - Remove the extra added exts for other languages
Alright, I think everything's fixed, please let me know if there's anything else you need me to do. |
@Alhadis I removed the conflicting scope, feel free to modify this PR to include your grammar and rearrange the submodules :) |
Just did. 😉 Thanks for your patience! |
I added the
2da
filetype which is used in some of BioWare's game engines and in games such as the first Witcher.Description
Not really much more to describe. For some reason there where changes made to other areas which was either a Git mistake by me or an automated script thing.
Checklist:
.2da
extensionJaysyn904/RATDOG
Alhadis/language-etc@714c753
I have updated the heuristics to distinguish my language from others using the same extension.