MA-Engine, or 'MAE' for short, is a 3D Engine developed for use in Game Maker: Studio by users of the Game Maker Community. In the future, it will be expanded to other languages too, such as C++ and Java.
- Advanced Vector, Quatrion and Matrix math scripts
- A capable lighting system, supporting Point, Spot and Directional Light types
- A Physics and Collision capable world, featuring Bullet Dynamics
- Fast 3D Model Loading and drawing
- MD2 3D Model Support
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- MD2 Morph Target Animation
- 3D Particles
- Proprietary 3D model format
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- Morph Target Animation
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- Skeletal Animation
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- Internal Shaders
- Pure HLSL9 Shader & ASM shader support
- TheStolenBattenberg (General, DirectX, GML API & Functions)
- falki147 (General, DirectX, GML API & Functions)
- TickleForce (General, Bullet, Recast, GML API & Functions)
- DirectX9
- Bullet Physics
- ASSIMP
- Recast