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GWeather-4.0.d.ts
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GWeather-4.0.d.ts
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/*
* Type Definitions for Gjs (https://gjs.guide/)
*
* These type definitions are automatically generated, do not edit them by hand.
* If you found a bug fix it in ts-for-gir itself or create a bug report on https://github.com/sammydre/ts-for-gjs
*/
/**
* GWeather-4.0
*/
import type * as Gjs from './Gjs';
import type Gio from './Gio-2.0';
import type GObject from './GObject-2.0';
import type GLib from './GLib-2.0';
export namespace GWeather {
/**
* The current or forecasted significant phenomenon.
*/
enum ConditionPhenomenon {
/**
* value not available
*/
INVALID,
/**
* no significant phenomenon
*/
NONE,
DRIZZLE,
RAIN,
SNOW,
SNOW_GRAINS,
ICE_CRYSTALS,
ICE_PELLETS,
HAIL,
SMALL_HAIL,
UNKNOWN_PRECIPITATION,
MIST,
FOG,
SMOKE,
VOLCANIC_ASH,
SAND,
HAZE,
SPRAY,
DUST,
SQUALL,
SANDSTORM,
DUSTSTORM,
FUNNEL_CLOUD,
TORNADO,
DUST_WHIRLS,
LAST,
}
/**
* An additional modifier applied to a #GWeatherConditionPhenomenon to
* describe the current or forecasted weather conditions.
*
* The exact meaning of each qualifier is described at
* http://www.weather.com/glossary/ and
* http://www.crh.noaa.gov/arx/wx.tbl.php
*/
enum ConditionQualifier {
/**
* value not available
*/
INVALID,
/**
* no qualifier for the phenomenon
*/
NONE,
/**
* phenomenon happening in the proximity of the
* location, not in the actual location
*/
VICINITY,
/**
* phenomenon is light or predicted to be light
*/
LIGHT,
/**
* phenomenon is moderate or predicted to be
* moderate
*/
MODERATE,
/**
* phenomenon is heavy or predicted to be heavy
*/
HEAVY,
/**
* shallow fog (only valid with
* %GWEATHER_PHENOMENON_FOG)
*/
SHALLOW,
/**
* patches of fog (only valid with
* %GWEATHER_PHENOMENON_FOG)
*/
PATCHES,
/**
* partial fog (only valid with
* %GWEATHER_PHENOMENON_FOG)
*/
PARTIAL,
/**
* phenomenon will be a thunderstorm and/or
* will include lightning
*/
THUNDERSTORM,
/**
* phenomenon is blowing (valid with
* %GWEATHER_PHENOMENON_SNOW, %GWEATHER_PHENOMENON_SAND,
* %GWEATHER_PHENOMENON_SPRAY, %GWEATHER_PHENOMENON_DUST)
*/
BLOWING,
/**
* phenomenon is heavy and involves showers
*/
SHOWERS,
/**
* phenomenon is moving across (valid with
* %GWEATHER_PHENOMENON_SAND and %GWEATHER_PHENOMENON_DUST)
*/
DRIFTING,
/**
* phenomenon is freezing and involves ice
*/
FREEZING,
/**
* maximum value of the enumeration
*/
LAST,
}
/**
* The measure unit to use for sky visibility values, when retrieved
* by gweather_info_get_value_visibility().
*/
enum DistanceUnit {
/**
* invalid unit
*/
INVALID,
/**
* the user preferred distance unit
*/
DEFAULT,
/**
* meters
*/
METERS,
/**
* kilometers (= 1000 meters)
*/
KM,
/**
* miles
*/
MILES,
}
/**
* The size/scope of a particular [class`GWeather`.Location].
*
* Locations form a hierarchy, with a `GWEATHER_LOCATION_WORLD` location
* at the top, divided into regions or countries, and so on.
*
* Countries may or may not be divided into "adm1"s, and "adm1"s may or
* may not be divided into "adm2"s. A city will have at least one, and
* possibly several, weather stations inside it. Weather stations will
* never appear outside of cities.
*
* Building a database with [func`GWeather`.Location.get_world] will never
* create detached instances, but deserializing might.
*/
enum LocationLevel {
/**
* A location representing the entire world
*/
WORLD,
/**
* A location representing a continent or other
* top-level region
*/
REGION,
/**
* A location representing a "country" (or other
* geographic unit that has an ISO-3166 country code)
*/
COUNTRY,
/**
* A location representing a "first-level
* administrative division"; ie, a state, province, or similar division
*/
ADM1,
/**
* A location representing a city
*/
CITY,
/**
* A location representing a weather
* station
*/
WEATHER_STATION,
/**
* A location that is detached from the database,
* for example because it was loaded from external storage and could not be
* fully recovered. The parent of this location is the nearest weather
* station
*/
DETACHED,
/**
* A location representing a named or
* special timezone in the world, such as UTC
*/
NAMED_TIMEZONE,
}
/**
* The measure unit to use for atmospheric pressure values, when
* retrieved by gweather_info_get_value_pressure().
*/
enum PressureUnit {
/**
* invalid unit
*/
INVALID,
/**
* the user preferred pressure unit
*/
DEFAULT,
/**
* kiloPascal (* 10^3 Pa)
*/
KPA,
/**
* hectoPascal (* 10^2 Pa); also known
* as millibars, but formatted differently
*/
HPA,
/**
* millibars; same as %GWEATHER_PRESSURE_UNIT_HPA
*/
MB,
/**
* millimeters of mercury
*/
MM_HG,
/**
* inches of mercury
*/
INCH_HG,
/**
* atmospheres
*/
ATM,
}
/**
* The sky and cloud visibility. In general it is discouraged to
* use this value directly to compute the forecast icon: applications
* should instead use gweather_info_get_icon_name() or
* gweather_info_get_symbolic_icon_name().
*/
enum Sky {
/**
* value not available
*/
INVALID,
/**
* sky completely clear, no clouds visible
*/
CLEAR,
/**
* sky mostly clear, few clouds
*/
BROKEN,
/**
* sky mostly clear, patches of clouds
*/
SCATTERED,
/**
* few clouds, sky cloudy but patches of sky visible
*/
FEW,
/**
* sky completely clouded, sun not visible
*/
OVERCAST,
/**
* the maximum value for the enumeration
*/
LAST,
}
/**
* The measure unit to use for wind speed values, when retrieved by
* gweather_info_get_value_wind().
*/
enum SpeedUnit {
/**
* invalid unit
*/
INVALID,
/**
* the user preferred speed unit
*/
DEFAULT,
/**
* meters per second
*/
MS,
/**
* kilometers per hour
*/
KPH,
/**
* miles per hour
*/
MPH,
/**
* knots
*/
KNOTS,
/**
* Beaufort scale
*/
BFT,
}
/**
* The measure unit to use for temperature values, when retrieved by
* the gweather_info_get_value_temp() family of functions.
*/
enum TemperatureUnit {
/**
* invalid unit
*/
INVALID,
/**
* the user preferred temperature unit
*/
DEFAULT,
/**
* Kelvin (absolute) temperature scale
*/
KELVIN,
/**
* Celsius temperature scale
*/
CENTIGRADE,
/**
* Fahrenheit temperature scale
*/
FAHRENHEIT,
}
/**
* The direction of the prevailing wind. Composite values
* such as north-north-east indicate a direction between the
* two component value (north and north-east).
*/
enum WindDirection {
/**
* value not available
*/
INVALID,
/**
* variable throughout the day
*/
VARIABLE,
/**
* north
*/
N,
/**
* north-north-east
*/
NNE,
/**
* north-east
*/
NE,
/**
* east-north-east
*/
ENE,
/**
* east
*/
E,
/**
* east-south-east
*/
ESE,
/**
* south-east
*/
SE,
/**
* south-south-east
*/
SSE,
/**
* south
*/
S,
/**
* south-south-west
*/
SSW,
/**
* south-west
*/
SW,
/**
* west-south-west
*/
WSW,
/**
* west
*/
W,
/**
* west-north-west
*/
WNW,
/**
* north-west
*/
NW,
/**
* north-north-west
*/
NNW,
/**
* maximum value for the enumeration
*/
LAST,
}
/**
* Format options to influence the text returned by the
* `gweather_*_to_string_full()` functions.
*/
enum FormatOptions {
/**
* The default string format
*/
DEFAULT,
/**
* Capitalize as if the string
* was starting a sentence
*/
SENTENCE_CAPITALIZATION,
/**
* Capitalize as if the string was
* appearing within a sentence
*/
NO_CAPITALIZATION,
}
enum Provider {
/**
* no provider, no weather information available
*/
NONE,
/**
* METAR office, providing current conditions worldwide
*/
METAR,
/**
* US weather office, providing 7 days of forecast
*/
IWIN,
/**
* MET.no service, worldwide but requires attribution and a subscription to the [API users mailing-list](https://lists.met.no/mailman/listinfo/api-users).
*/
MET_NO,
/**
* OpenWeatherMap, worldwide and possibly more reliable, but requires attribution and is limited in the number of queries
*/
OWM,
/**
* enable all available providers
*/
ALL,
}
function location_level_to_string(level: LocationLevel): string
function sky_to_string(sky: Sky): string
function sky_to_string_full(sky: Sky, options: FormatOptions): string
function speed_unit_to_string(unit: SpeedUnit): string
function temperature_unit_to_real(unit: TemperatureUnit): TemperatureUnit
function wind_direction_to_string(wind: WindDirection): string
function wind_direction_to_string_full(wind: WindDirection, options: FormatOptions): string
/**
* A filter function for locations.
*/
interface FilterFunc {
(location: Location): boolean
}
interface Info_ConstructProps extends GObject.Object_ConstructProps {
/* Constructor properties of GWeather-4.0.GWeather.Info */
/**
* A unique identifier, typically in the form of reverse DNS notation,
* for the application that is querying the weather information.
*
* Weather providers require this information.
*/
application_id?: string
/**
* An email address or any other contact form URL.
*
* Weather providers require this information.
*/
contact_info?: string
/**
* The enabled weather providers.
*/
enabled_providers?: Provider
/**
* The location of the weather information.
*/
location?: Location
}
class Info {
/* Properties of GWeather-4.0.GWeather.Info */
/**
* A unique identifier, typically in the form of reverse DNS notation,
* for the application that is querying the weather information.
*
* Weather providers require this information.
*/
application_id: string
/**
* An email address or any other contact form URL.
*
* Weather providers require this information.
*/
contact_info: string
/**
* The enabled weather providers.
*/
enabled_providers: Provider
/**
* The location of the weather information.
*/
location: Location
/* Fields of GObject-2.0.GObject.Object */
g_type_instance: GObject.TypeInstance
/* Methods of GWeather-4.0.GWeather.Info */
abort(): void
get_apparent(): string
/**
* Get the [application ID](https://docs.flatpak.org/en/latest/conventions.html#application-ids)
* of the application fetching the weather.
*/
get_application_id(): string
/**
* Some weather services require the application showing the
* data to include an attribution text, possibly including links
* to the service website.
* This must be shown prominently toghether with the data.
*/
get_attribution(): string
get_conditions(): string
/**
* Get the contact information of the application fetching the weather.
*/
get_contact_info(): string
get_dew(): string
/**
* Gets the bitmask of enabled #GWeatherProvider weather
* providers.
*/
get_enabled_providers(): Provider
get_forecast_list(): Info[]
get_humidity(): string
get_icon_name(): string
get_location(): Location
get_location_name(): string
get_pressure(): string
get_sky(): string
get_sunrise(): string
get_sunset(): string
get_symbolic_icon_name(): string
get_temp(): string
get_temp_max(): string
get_temp_min(): string
get_temp_summary(): string
get_upcoming_moonphases(phases: number): boolean
get_update(): string
get_value_apparent(unit: TemperatureUnit): [ /* returnType */ boolean, /* value */ number ]
/**
* Fills out `phenomenon` and `qualifier` with current weather conditions.
*/
get_value_conditions(): [ /* returnType */ boolean, /* phenomenon */ ConditionPhenomenon, /* qualifier */ ConditionQualifier ]
get_value_dew(unit: TemperatureUnit): [ /* returnType */ boolean, /* value */ number ]
get_value_moonphase(): [ /* returnType */ boolean, /* value */ MoonPhase, /* lat */ MoonLatitude ]
get_value_pressure(unit: PressureUnit): [ /* returnType */ boolean, /* value */ number ]
/**
* Fills out `sky` with current sky conditions.
*/
get_value_sky(): [ /* returnType */ boolean, /* sky */ Sky ]
get_value_sunrise(): [ /* returnType */ boolean, /* value */ number ]
get_value_sunset(): [ /* returnType */ boolean, /* value */ number ]
get_value_temp(unit: TemperatureUnit): [ /* returnType */ boolean, /* value */ number ]
get_value_temp_max(unit: TemperatureUnit): [ /* returnType */ boolean, /* value */ number ]
get_value_temp_min(unit: TemperatureUnit): [ /* returnType */ boolean, /* value */ number ]
/**
* Note that `value` may be 0 if `info` has not yet been updated.
*/
get_value_update(): [ /* returnType */ boolean, /* value */ number ]
get_value_visibility(unit: DistanceUnit): [ /* returnType */ boolean, /* value */ number ]
get_value_wind(unit: SpeedUnit): [ /* returnType */ boolean, /* speed */ number, /* direction */ WindDirection ]
get_visibility(): string
get_weather_summary(): string
get_wind(): string
is_daytime(): boolean
is_valid(): boolean
network_error(): boolean
next_sun_event(): number
/**
* Sets the [application ID](https://docs.flatpak.org/en/latest/conventions.html#application-ids)
* of the application fetching the weather. It is a requirement
* for using any of the online weather providers.
*
* If the application uses #GApplication, then the application ID
* will be automatically filled in.
* @param application_id the application ID to set
*/
set_application_id(application_id: string): void
/**
* Sets the contact information for the application fetching the
* weather. It is a requirement for using any of the online
* weather providers as it allows API providers to contact application
* developers in case of terms of use breaches.
*
* The contact information should be an email address, or the full
* URL to an online contact form which weather providers can use
* to contact the application developer. Avoid using bug tracker
* URLs which require creating accounts.
* @param contact_info the contact information for the application
*/
set_contact_info(contact_info: string): void
/**
* Sets the enabled providers for fetching the weather. Note
* that it is up to the application developer to make sure that
* the terms of use for each service are respected.
*
* Online providers will not be enabled if the application ID is
* not set to a valid value.
* @param providers a bitmask of #GWeatherProvider
*/
set_enabled_providers(providers: Provider): void
/**
* Changes the location of the weather report.
*
* Note that this will clear any forecast or current conditions, and
* you must call [method`GWeather`.Info.update] to obtain the new data.
* @param location a location for which weather is desired
*/
set_location(location?: Location | null): void
/**
* Requests a reload of weather conditions and forecast data from
* enabled network services.
* This call does no synchronous IO: rather, the result is delivered
* by emitting the #GWeatherInfo::updated signal.
* Note that if no network services are enabled, the signal will not
* be emitted. See #GWeatherInfo:enabled-providers for details.
*/
update(): void
/* Methods of GObject-2.0.GObject.Object */
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target`.
*
* Whenever the `source_property` is changed the `target_property` is
* updated using the same value. For instance:
*
*
* ```c
* g_object_bind_property (action, "active", widget, "sensitive", 0);
* ```
*
*
* Will result in the "sensitive" property of the widget #GObject instance to be
* updated with the same value of the "active" property of the action #GObject
* instance.
*
* If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
* if `target_property` on `target` changes then the `source_property` on `source`
* will be updated as well.
*
* The binding will automatically be removed when either the `source` or the
* `target` instances are finalized. To remove the binding without affecting the
* `source` and the `target` you can just call g_object_unref() on the returned
* #GBinding instance.
*
* Removing the binding by calling g_object_unref() on it must only be done if
* the binding, `source` and `target` are only used from a single thread and it
* is clear that both `source` and `target` outlive the binding. Especially it
* is not safe to rely on this if the binding, `source` or `target` can be
* finalized from different threads. Keep another reference to the binding and
* use g_binding_unbind() instead to be on the safe side.
*
* A #GObject can have multiple bindings.
* @param source_property the property on `source` to bind
* @param target the target #GObject
* @param target_property the property on `target` to bind
* @param flags flags to pass to #GBinding
*/
bind_property(source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags): GObject.Binding
/**
* Creates a binding between `source_property` on `source` and `target_property`
* on `target,` allowing you to set the transformation functions to be used by
* the binding.
*
* This function is the language bindings friendly version of
* g_object_bind_property_full(), using #GClosures instead of
* function pointers.
* @param source_property the property on `source` to bind
* @param target the target #GObject
* @param target_property the property on `target` to bind
* @param flags flags to pass to #GBinding
* @param transform_to a #GClosure wrapping the transformation function from the `source` to the `target,` or %NULL to use the default
* @param transform_from a #GClosure wrapping the transformation function from the `target` to the `source,` or %NULL to use the default
*/
bind_property_full(source_property: string, target: GObject.Object, target_property: string, flags: GObject.BindingFlags, transform_to: Function, transform_from: Function): GObject.Binding
/**
* This function is intended for #GObject implementations to re-enforce
* a [floating][floating-ref] object reference. Doing this is seldom
* required: all #GInitiallyUnowneds are created with a floating reference
* which usually just needs to be sunken by calling g_object_ref_sink().
*/
force_floating(): void
/**
* Increases the freeze count on `object`. If the freeze count is
* non-zero, the emission of "notify" signals on `object` is
* stopped. The signals are queued until the freeze count is decreased
* to zero. Duplicate notifications are squashed so that at most one
* #GObject::notify signal is emitted for each property modified while the
* object is frozen.
*
* This is necessary for accessors that modify multiple properties to prevent
* premature notification while the object is still being modified.
*/
freeze_notify(): void
/**
* Gets a named field from the objects table of associations (see g_object_set_data()).
* @param key name of the key for that association
*/
get_data(key: string): object | null
/**
* Gets a property of an object.
*
* The `value` can be:
*
* - an empty #GValue initialized by %G_VALUE_INIT, which will be
* automatically initialized with the expected type of the property
* (since GLib 2.60)
* - a #GValue initialized with the expected type of the property
* - a #GValue initialized with a type to which the expected type
* of the property can be transformed
*
* In general, a copy is made of the property contents and the caller is
* responsible for freeing the memory by calling g_value_unset().
*
* Note that g_object_get_property() is really intended for language
* bindings, g_object_get() is much more convenient for C programming.
* @param property_name the name of the property to get
* @param value return location for the property value
*/
get_property(property_name: string, value: any): void
/**
* This function gets back user data pointers stored via
* g_object_set_qdata().
* @param quark A #GQuark, naming the user data pointer
*/
get_qdata(quark: GLib.Quark): object | null
/**
* Gets `n_properties` properties for an `object`.
* Obtained properties will be set to `values`. All properties must be valid.
* Warnings will be emitted and undefined behaviour may result if invalid
* properties are passed in.
* @param names the names of each property to get
* @param values the values of each property to get
*/
getv(names: string[], values: any[]): void
/**
* Checks whether `object` has a [floating][floating-ref] reference.
*/
is_floating(): boolean
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param property_name the name of a property installed on the class of `object`.
*/
notify(property_name: string): void
/**
* Emits a "notify" signal for the property specified by `pspec` on `object`.
*
* This function omits the property name lookup, hence it is faster than
* g_object_notify().
*
* One way to avoid using g_object_notify() from within the
* class that registered the properties, and using g_object_notify_by_pspec()
* instead, is to store the GParamSpec used with
* g_object_class_install_property() inside a static array, e.g.:
*
*
* ```c
* enum
* {
* PROP_0,
* PROP_FOO,
* PROP_LAST
* };
*
* static GParamSpec *properties[PROP_LAST];
*
* static void
* my_object_class_init (MyObjectClass *klass)
* {
* properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
* 0, 100,
* 50,
* G_PARAM_READWRITE);
* g_object_class_install_property (gobject_class,
* PROP_FOO,
* properties[PROP_FOO]);
* }
* ```
*
*
* and then notify a change on the "foo" property with:
*
*
* ```c
* g_object_notify_by_pspec (self, properties[PROP_FOO]);
* ```
*
* @param pspec the #GParamSpec of a property installed on the class of `object`.
*/
notify_by_pspec(pspec: GObject.ParamSpec): void
/**
* Increases the reference count of `object`.
*
* Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
* of `object` will be propagated to the return type (using the GCC typeof()
* extension), so any casting the caller needs to do on the return type must be
* explicit.
*/
ref(): GObject.Object
/**
* Increase the reference count of `object,` and possibly remove the
* [floating][floating-ref] reference, if `object` has a floating reference.
*
* In other words, if the object is floating, then this call "assumes
* ownership" of the floating reference, converting it to a normal
* reference by clearing the floating flag while leaving the reference
* count unchanged. If the object is not floating, then this call
* adds a new normal reference increasing the reference count by one.
*
* Since GLib 2.56, the type of `object` will be propagated to the return type
* under the same conditions as for g_object_ref().
*/
ref_sink(): GObject.Object
/**
* Releases all references to other objects. This can be used to break
* reference cycles.
*
* This function should only be called from object system implementations.
*/
run_dispose(): void
/**
* Each object carries around a table of associations from
* strings to pointers. This function lets you set an association.
*
* If the object already had an association with that name,
* the old association will be destroyed.
*
* Internally, the `key` is converted to a #GQuark using g_quark_from_string().
* This means a copy of `key` is kept permanently (even after `object` has been
* finalized) — so it is recommended to only use a small, bounded set of values
* for `key` in your program, to avoid the #GQuark storage growing unbounded.
* @param key name of the key
* @param data data to associate with that key
*/
set_data(key: string, data?: object | null): void
/**
* Sets a property on an object.
* @param property_name the name of the property to set
* @param value the value
*/
set_property(property_name: string, value: any): void
/**
* Remove a specified datum from the object's data associations,
* without invoking the association's destroy handler.
* @param key name of the key
*/
steal_data(key: string): object | null
/**
* This function gets back user data pointers stored via
* g_object_set_qdata() and removes the `data` from object
* without invoking its destroy() function (if any was
* set).
* Usually, calling this function is only required to update
* user data pointers with a destroy notifier, for example:
*
* ```c
* void
* object_add_to_user_list (GObject *object,
* const gchar *new_string)
* {
* // the quark, naming the object data
* GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
* // retrieve the old string list
* GList *list = g_object_steal_qdata (object, quark_string_list);
*
* // prepend new string
* list = g_list_prepend (list, g_strdup (new_string));
* // this changed 'list', so we need to set it again
* g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
* }
* static void
* free_string_list (gpointer data)
* {
* GList *node, *list = data;
*
* for (node = list; node; node = node->next)
* g_free (node->data);
* g_list_free (list);
* }
* ```
*
* Using g_object_get_qdata() in the above example, instead of
* g_object_steal_qdata() would have left the destroy function set,
* and thus the partial string list would have been freed upon
* g_object_set_qdata_full().
* @param quark A #GQuark, naming the user data pointer
*/
steal_qdata(quark: GLib.Quark): object | null
/**
* Reverts the effect of a previous call to
* g_object_freeze_notify(). The freeze count is decreased on `object`
* and when it reaches zero, queued "notify" signals are emitted.
*
* Duplicate notifications for each property are squashed so that at most one
* #GObject::notify signal is emitted for each property, in the reverse order
* in which they have been queued.
*
* It is an error to call this function when the freeze count is zero.
*/
thaw_notify(): void
/**
* Decreases the reference count of `object`. When its reference count
* drops to 0, the object is finalized (i.e. its memory is freed).
*
* If the pointer to the #GObject may be reused in future (for example, if it is
* an instance variable of another object), it is recommended to clear the
* pointer to %NULL rather than retain a dangling pointer to a potentially
* invalid #GObject instance. Use g_clear_object() for this.
*/
unref(): void
/**
* This function essentially limits the life time of the `closure` to
* the life time of the object. That is, when the object is finalized,
* the `closure` is invalidated by calling g_closure_invalidate() on
* it, in order to prevent invocations of the closure with a finalized
* (nonexisting) object. Also, g_object_ref() and g_object_unref() are
* added as marshal guards to the `closure,` to ensure that an extra
* reference count is held on `object` during invocation of the
* `closure`. Usually, this function will be called on closures that
* use this `object` as closure data.
* @param closure #GClosure to watch
*/
watch_closure(closure: Function): void
/* Virtual methods of GObject-2.0.GObject.Object */
vfunc_constructed(): void
vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void
vfunc_dispose(): void
vfunc_finalize(): void
vfunc_get_property(property_id: number, value: any, pspec: GObject.ParamSpec): void
/**
* Emits a "notify" signal for the property `property_name` on `object`.
*
* When possible, eg. when signaling a property change from within the class
* that registered the property, you should use g_object_notify_by_pspec()
* instead.
*
* Note that emission of the notify signal may be blocked with
* g_object_freeze_notify(). In this case, the signal emissions are queued
* and will be emitted (in reverse order) when g_object_thaw_notify() is
* called.
* @param pspec
*/
vfunc_notify(pspec: GObject.ParamSpec): void
vfunc_set_property(property_id: number, value: any, pspec: GObject.ParamSpec): void
/* Signals of GWeather-4.0.GWeather.Info */
/**