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Performance when brushes are nowhere near eachother is slow #34

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gkjohnson opened this issue Jun 18, 2022 · 0 comments · Fixed by #49
Closed

Performance when brushes are nowhere near eachother is slow #34

gkjohnson opened this issue Jun 18, 2022 · 0 comments · Fixed by #49
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@gkjohnson
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gkjohnson commented Jun 18, 2022

Since raycasting is still performed for every triangle. Related to #3

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