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When the depth to render updates, it tosses out all the boxes and creates new ones for every bounds, which is slow. Instead, it should create new boxes only as needed and remove the unused boxes once the depth has been updated
The text was updated successfully, but these errors were encountered:
When the depth to render updates, it tosses out all the boxes and creates new ones for every bounds, which is slow. Instead, it should create new boxes only as needed and remove the unused boxes once the depth has been updated
The text was updated successfully, but these errors were encountered: