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Possibly because the final value is over or slightly off of 1.0 due to error? But unclear where it's coming from exactly.
if ( currTime - prevTime >= 10 || progress === 1.0 ) {
It's possible we should just dispatch the 1.0 value after completion to ensure it gets fired.
The text was updated successfully, but these errors were encountered:
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Possibly because the final value is over or slightly off of 1.0 due to error? But unclear where it's coming from exactly.
It's possible we should just dispatch the 1.0 value after completion to ensure it gets fired.
The text was updated successfully, but these errors were encountered: