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gsSP1Triangle not parsed correctly #15
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Where did you get this input data? It seems to be malformed, the vertex indices are supposed to go in the high word for F3DEX.
It's possible that this is meant to be Fast3D GBI, which does have vertex indices in the low word, but even then it seems to be malformed because the indices are multiplied by ten in the macro, and therefore need to be multiples of ten in the binary;
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It's not the best source, but the project 64 f3dex source reads it from the lo word for f3dex. |
I'm working on decompiling Space Station Silicon Valley. In the US 1.0 ROM:
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You're right, this seems to stem from a incorrect implementation of SP1Triangle for F3DEX in the GBI header. |
Tested against
9ed2a74f3190d223aab88ceef0f896e04c559890
:but it should be
currently compiling latest master, will close the issue if this is already fixed :)
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