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Calibration Problem #3

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Blender-Alien opened this issue Dec 15, 2022 · 5 comments
Closed

Calibration Problem #3

Blender-Alien opened this issue Dec 15, 2022 · 5 comments

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@Blender-Alien
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Hi,

I ran into a problem, where my movements are vertically translated correctly but my mouse is way off to the right,
making it unusable.

Is there any sort of calibration I can do?

Thanks

@glenmurphy
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Owner

Fingers doesn't have left/right calibration - but a few questions to help debug:

  • Do you have multiple monitors? Currently fingers should only be using the dimensions of the monitor DCS is on, but it's possible its reading the size of all the monitors together and centering based on that. If you swap the position of the monitors or disable one before starting Fingers, does that change where the cursor is?
  • Is your DCS window centered? It should center itself, but maybe there are situations where it doesn't?

@Blender-Alien
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Author

Hi,

I do have 2 Monitors. I'll try disabling my second one. Dcs is perfectly center. I figured out that the app moves my Cursor around in a Box matching the Size of my dcs window, but aligned at the right bottom of my dcs monitor. Switching dcs to Windowed and placing it at the bottom right Kind of makes it work, but it's still at Bit too much to the right.

Kind regards

@guilbaults
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Contributor

I had the same problems on a setup with 3x 1920x1080 screens with DCS in the primary/middle screen.

SetCursorPosition should receive 1920/2 to be centered in the middle and primary screen, but by using the VirtualScreen dimensions, it receive the position at (3*1920)/2 and this end up at the far right of the window and the cursor is stuck there.

Here is the patch:
#4

@glenmurphy
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Owner

Flight delays mean my brain is a bit fuzzy, but in the interest of getting you going quickly, here is a test build with guilbaults fix - let me know if it works for you:

fingers_primarymon.zip

@glenmurphy
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Marking as fixed as I got reports this works - thank you @guilbaults !

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3 participants