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Battering ram needs different sound effects #43

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andy5995 opened this issue Feb 16, 2018 · 1 comment
Open

Battering ram needs different sound effects #43

andy5995 opened this issue Feb 16, 2018 · 1 comment
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@andy5995
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It's using the sfx for the golem, atm.

https://github.com/ZetaGlest/zetaglest-data/blob/0eec9a88ed875d524aede859f4623129d5164466/techs/zetapack/factions/romans/units/battering_ram/battering_ram.xml#L45-L65

@andy5995 andy5995 added help wanted Extra attention is needed good first issue Good for newcomers priority: normal sound-effects labels Feb 16, 2018
@andy5995
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@adam-kuhn is working on this in #47

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