New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Transparency and shader support #36
Comments
hehehe |
Let me tell you the story of the time I tried to reproduce this issue. It all began in my testing world. Peacefully, in bliss even, I ran the To return to the topic at hand however, this bug is in fact present in vanilla rendering as well - it is not something I can fix. For shader mod support the situation is similar - their pipelines are so distinctly different from vanilla that supporting them essentially means rewriting all rendering code, which I am not currently in the mood to do |
Transparent pixels are appearing where they aren't supposed to be, see below (issue persist with different background colour export settings and different texturepacks). This makes sharing the renders a bit difficult because you either share the 50mb png render or convert to a jpg that can't do transparency.
Exported png on a red background (#ff0000)
Exported png on a dark background (#454545)
Also just curious if there's a possibility of shader support?
The text was updated successfully, but these errors were encountered: