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The text was updated successfully, but these errors were encountered:
Vulkan should work fine on Apple platforms using MoltenVK. It seems to be the forward-looking API.
For now, keep the final compositor using OpenGL 3.x (relatively portable) but move all of the backend and compute shaders to Vulkan.
This will also involve removing the vestigial, incomplete OpenCL based renderer.
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OpenCL renderer is removed.
The new shader will be dual tracked in glscopeclient using the GL 3.x compositor, and ngscopeclient using a pure Vulkan pipeline, until ngscopeclient is ready for full use.
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