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I'm using postprocessing with threejs library to add an effect pass using a fragment shader. In my build config, I use rollup-plugin-glslify to process and bundle shaders.
It seems to cause the program to crash with GLSL error due to the added line #define GLSLIFY 1. Once the line is removed, everything works as expected.
I'm using postprocessing with threejs library to add an effect pass using a fragment shader. In my build config, I use rollup-plugin-glslify to process and bundle shaders.
It seems to cause the program to crash with GLSL error due to the added line
#define GLSLIFY 1
. Once the line is removed, everything works as expected.The console onerror:
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