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ROADMAP #60

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6 of 11 tasks
gre opened this issue May 27, 2014 · 0 comments
Closed
6 of 11 tasks

ROADMAP #60

gre opened this issue May 27, 2014 · 0 comments

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@gre
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gre commented May 27, 2014

Here is GLSL.io next milestones:

  • v1.2: Polish/bugfixes + Gallery features (unpublished list, pagination) + small features
  • v1.3: Technical release: Refactoring to React + Play 2.3
  • v1.4: Custom textures: Support for custom sampler2D uniforms (user texture) – GLSL.io may provides a bunch of default textures. (? user could customise images)
  • v1.5: Help the Transition Developer: display FPS? customize bezier curves, transition duration / delay (must be in an "Advanced" window) + user feedback for transition validity (on client side, validate if a transition is valid) + Transition view only page?
  • v1.6: Ease web integration of transitions: Twitter Card + embed using iframe (customize width,height,images,uniforms in the url) + Download Transitions + minification of GLSL (+ transitions snapshots)
  • More responsive: Improve mobile support, change the editor layout if width < threshold (+ other ratio)
  • Stars: an user can star a transition (using Gist Stars)
  • Sorting in the gallery with different criteria (top | recent | both (default))
  • Author page (shows transitions created by a given user) (+ introducing user badges?)
  • Contribution across users: fork a transition to "contribute to it". This fork don't appear in gallery but can be then merged by the author (like a PR). This will allows to keep improving transitions and sharing glsl tips between users. Would be great to notify users too.
  • Server side rendering: pre-render thumbnails (improve gallery perfs + to use for twitter card) + validation (+ user feedback?)

This list could change in the future depending on user needs and new ideas.
We plan to make new releases each week.

@gre gre changed the title Next months roadmap ROADMAP May 29, 2014
@gre gre closed this as completed Mar 1, 2017
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