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v1.2: Polish/bugfixes + Gallery features (unpublished list, pagination) + small features
v1.3: Technical release: Refactoring to React + Play 2.3
v1.4: Custom textures: Support for custom sampler2D uniforms (user texture) – GLSL.io may provides a bunch of default textures. (? user could customise images)
v1.5: Help the Transition Developer: display FPS? customize bezier curves, transition duration / delay (must be in an "Advanced" window) + user feedback for transition validity (on client side, validate if a transition is valid) + Transition view only page?
v1.6: Ease web integration of transitions: Twitter Card + embed using iframe (customize width,height,images,uniforms in the url) + Download Transitions + minification of GLSL (+ transitions snapshots)
More responsive: Improve mobile support, change the editor layout if width < threshold (+ other ratio)
Stars: an user can star a transition (using Gist Stars)
Sorting in the gallery with different criteria (top | recent | both (default))
Author page (shows transitions created by a given user) (+ introducing user badges?)
Contribution across users: fork a transition to "contribute to it". This fork don't appear in gallery but can be then merged by the author (like a PR). This will allows to keep improving transitions and sharing glsl tips between users. Would be great to notify users too.
Server side rendering: pre-render thumbnails (improve gallery perfs + to use for twitter card) + validation (+ user feedback?)
This list could change in the future depending on user needs and new ideas.
We plan to make new releases each week.
The text was updated successfully, but these errors were encountered:
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changed the title
Next months roadmap
ROADMAP
May 29, 2014
Here is GLSL.io next milestones:
sampler2D
uniforms (user texture) – GLSL.io may provides a bunch of default textures. (? user could customise images)This list could change in the future depending on user needs and new ideas.
We plan to make new releases each week.
The text was updated successfully, but these errors were encountered: