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sync-client.js
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sync-client.js
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/**
* jsSMS - A Sega Master System/Game Gear emulator in JavaScript
* Copyright (C) 2012 Guillaume Marty (https://github.com/gmarty)
* Based on JavaGear Copyright (c) 2002-2008 Chris White
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
'use strict';
/**
* This file is heavily inspired by n64.js.
*/
/**
* @todo Use jQuery here.
* @constructor
*/
function BinaryRequest(method, url, args, data, cb) {
method = method || 'GET';
var alwaysCallbacks = [];
if (args) {
var arg_str = [];
var i;
for (i in args) {
var arg = escape(i);
if (args[i] != undefined) {
arg += '=' + escape(args[i]);
}
arg_str.push(arg);
}
url += '?' + arg_str.join('&');
}
function invokeAlways() {
var i;
for (i = 0; i < alwaysCallbacks.length; ++i) {
alwaysCallbacks[i]();
}
}
var xhr = new XMLHttpRequest();
xhr.open(method, url, true);
try {
xhr.responseType = 'arraybuffer';
} catch (e) {
console.error('responseType arrayBuffer not supported!');
}
xhr.onreadystatechange = function onreadystatechange() {
if (xhr.readyState == 4) {
invokeAlways();
}
};
xhr.onload = function onload() {
if (ArrayBuffer.prototype.isPrototypeOf(this.response)) {
cb(this.response);
} else {
console.error('Bad response type: ' + typeof(this.response) + ' for ' + JSON.stringify(this.response));
}
};
xhr.send(data);
this.always = function(cb) {
// If the request has already completed then ensure the callback is called.
if (xhr.readyState == 4) {
cb();
}
alwaysCallbacks.push(cb);
return this;
};
}
/**
* @constructor
*/
function SyncWriter() {
this.kBufferLength = 1024 * 1024 / 2;
this.syncBuffer = new Uint16Array(this.kBufferLength);
this.syncBufferIdx = 0;
this.fileOffset = 0;
this.curRequest = null;
this.buffers = [];
}
SyncWriter.prototype = {
flushBuffer: function() {
if (this.syncBufferIdx >= this.syncBuffer.length) {
this.buffers.push(this.syncBuffer);
this.syncBuffer = new Uint16Array(this.kBufferLength);
this.syncBufferIdx = 0;
}
},
tick: function() {
if (!this.curRequest && this.syncBufferIdx > 0) {
var b = new Uint16Array(this.syncBufferIdx);
for (var i = 0; i < this.syncBufferIdx; ++i) {
b[i] = this.syncBuffer[i];
}
this.buffers.push(b);
this.syncBuffer = new Uint16Array(this.kBufferLength);
this.syncBufferIdx = 0;
}
// If no request is active and we have more buffers to flush, kick off the next upload.
if (!this.curRequest && this.buffers.length > 0) {
var self = this;
var buffer = this.buffers[0];
this.buffers.splice(0, 1);
var bytes = buffer.length * 2;
this.curRequest = new BinaryRequest('POST', '/wsynclog', {o: this.fileOffset, l: bytes}, buffer, function() {
self.fileOffset += bytes;
})
.always(function() {
self.curRequest = null;
});
}
return this.buffers.length == 0;
},
getAvailableBytes: function() {
// NB we can always handle full buffers, so return a large number here.
return 1000000000;
},
/**
* @param {number} val
* @param {string} name Name of the value to sync. Unused in write mode.
*/
sync16: function(val, name) {
if (this.syncBufferIdx >= this.syncBuffer.length) {
this.flushBuffer();
}
this.syncBuffer[this.syncBufferIdx] = val;
this.syncBufferIdx++;
},
reflect16: function(val) {
if (this.syncBufferIdx >= this.syncBuffer.length) {
this.flushBuffer();
}
this.syncBuffer[this.syncBufferIdx] = val;
this.syncBufferIdx++;
return val;
}
};
/**
* @constructor
*/
function SyncReader() {
this.kBufferLength = 1024 * 1024;
this.syncBuffer = null;
this.syncBufferIdx = 0;
this.fileOffset = 0;
this.curRequest = null;
this.oos = false;
this.nextBuffer = null;
}
SyncReader.prototype = {
refill: function() {
if (!this.syncBuffer || this.syncBufferIdx >= this.syncBuffer.length) {
this.syncBuffer = this.nextBuffer;
this.syncBufferIdx = 0;
this.nextBuffer = null;
}
},
tick: function() {
this.refill();
if (!this.nextBuffer && !this.curRequest) {
var self = this;
this.curRequest = new BinaryRequest('GET', '/rsynclog', {o: this.fileOffset, l: this.kBufferLength}, undefined, function(result) {
self.nextBuffer = new Uint16Array(result);
self.fileOffset += result.byteLength;
})
.always(function() {
self.curRequest = null;
});
return false;
}
return true;
},
getAvailableBytes: function() {
var ops = 0;
if (this.syncBuffer) {
ops += this.syncBuffer.length - this.syncBufferIdx;
}
if (this.nextBuffer) {
ops += this.nextBuffer.length;
}
return ops * 2;
},
pop: function() {
if (!this.syncBuffer || this.syncBufferIdx >= this.syncBuffer.length) {
this.refill();
}
if (this.syncBuffer && this.syncBufferIdx < this.syncBuffer.length) {
var r = this.syncBuffer[this.syncBufferIdx];
this.syncBufferIdx++;
return r;
}
return -1;
},
/**
* @param {number} val
* @param {string} name
*/
sync16: function(val, name) {
if (this.oos) {
return false;
}
var toHex = JSSMS.Utils.toHex;
var writtenVal = this.pop();
if (val == writtenVal) {
console.log(name, toHex(val), toHex(writtenVal));
} else {
console.log('%c' + name, 'color: red;', toHex(val), toHex(writtenVal));
if (name == 'pc') {
debugger;
// Flag that we're out of sync so that we don't keep spamming errors.
//this.oos = true;
return false;
}
}
return true;
},
reflect16: function(val) {
if (this.oos) {
return val;
}
// Ignore val, just return the recorded value from the stream.
return this.pop();
}
};