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hooks.h
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hooks.h
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/*
Free open SRC thisisrico.de | Discord ThisIsRico#8696
*/
#pragma once
// BODY
#define BONE_HEAD_ID (66)
#define BONE_NECK_ID (65)
#define BONE_CHEST_ID (36)
#define BONE_PELVIS_ID (2)
// ARMS
#define BONE_LEFTSHOULDER_ID (9)
#define BONE_RIGHTSHOULDER_ID (62)
#define BONE_LEFTELBOW_ID (10)
#define BONE_RIGHTELBOW_ID (38)
#define BONE_LEFTHAND_ID (11)
#define BONE_RIGHTHAND_ID (39)
// LEGS
#define BONE_LEFTLEG_ID (67)
#define BONE_RIGHTLEG_ID (74)
#define BONE_LEFTTHIGH_ID (73)
#define BONE_RIGHTTHIGH_ID (80)
#define BONE_LEFTFOOT_ID (68)
#define BONE_RIGHTFOOT_ID (75)
#define BONE_LEFTFEET_ID (71)
#define BONE_RIGHTFEET_ID (78)
#define BONE_LEFTFEETFINGER_ID (72)
#define BONE_RIGHTFEETFINGER_ID (79)
namespace hooks {
extern bool NoSpread;
extern bool IsLocalPlayerInVehicle;
extern PVOID LocalPlayerPawn;
extern PVOID LocalPlayerCurrentWeapon;
extern PVOID LocalPlayerController;
extern PVOID LocalRootComp;
extern PVOID CurrentVehicle;
extern PVOID CurrentVehicle2;
extern PVOID PlayerCameraManager;
extern FVector LocalplayerPosition;
extern FVector ClosestTargetCoord;
extern float Distance;
extern bool IsSniper;
extern PVOID TargetPawn;
extern PVOID VehicleTargetPawn;
extern PVOID ClosestVehicle;
extern PVOID(*ProcessEvent)(PVOID, PVOID, PVOID, PVOID);
BOOLEAN Initialize();
void SetPlayerVisibility(int VisibilityValue);
void WriteAngles(float TargetX, float TargetY);
void Teleport(PVOID Pawn, FVector Coords);
void Teleport2(FVector Coords);
}