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zzz_MeshBuilder.go
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zzz_MeshBuilder.go
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// Code generated by docs2go. DO NOT EDIT.
package babylon
import (
"syscall/js"
)
// MeshBuilder represents a babylon.js MeshBuilder.
// Class containing static functions to help procedurally build meshes
type MeshBuilder struct {
p js.Value
ctx js.Value
}
// JSObject returns the underlying js.Value.
func (m *MeshBuilder) JSObject() js.Value { return m.p }
// MeshBuilder returns a MeshBuilder JavaScript class.
func (ba *Babylon) MeshBuilder() *MeshBuilder {
p := ba.ctx.Get("MeshBuilder")
return MeshBuilderFromJSObject(p, ba.ctx)
}
// MeshBuilderFromJSObject returns a wrapped MeshBuilder JavaScript class.
func MeshBuilderFromJSObject(p js.Value, ctx js.Value) *MeshBuilder {
return &MeshBuilder{p: p, ctx: ctx}
}
// MeshBuilderArrayToJSArray returns a JavaScript Array for the wrapped array.
func MeshBuilderArrayToJSArray(array []*MeshBuilder) []interface{} {
var result []interface{}
for _, v := range array {
result = append(result, v.JSObject())
}
return result
}
// CreateDecal calls the CreateDecal method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createdecal
func (m *MeshBuilder) CreateDecal(name string, sourceMesh *AbstractMesh, options js.Value) *Mesh {
args := make([]interface{}, 0, 3+0)
args = append(args, name)
if sourceMesh == nil {
args = append(args, js.Null())
} else {
args = append(args, sourceMesh.JSObject())
}
args = append(args, options)
retVal := m.p.Call("CreateDecal", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateDiscOpts contains optional parameters for MeshBuilder.CreateDisc.
type MeshBuilderCreateDiscOpts struct {
Scene *Scene
}
// CreateDisc calls the CreateDisc method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createdisc
func (m *MeshBuilder) CreateDisc(name string, options js.Value, opts *MeshBuilderCreateDiscOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateDiscOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateDisc", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateGroundFromHeightMapOpts contains optional parameters for MeshBuilder.CreateGroundFromHeightMap.
type MeshBuilderCreateGroundFromHeightMapOpts struct {
Scene *Scene
}
// CreateGroundFromHeightMap calls the CreateGroundFromHeightMap method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#creategroundfromheightmap
func (m *MeshBuilder) CreateGroundFromHeightMap(name string, url string, options js.Value, opts *MeshBuilderCreateGroundFromHeightMapOpts) *GroundMesh {
if opts == nil {
opts = &MeshBuilderCreateGroundFromHeightMapOpts{}
}
args := make([]interface{}, 0, 3+1)
args = append(args, name)
args = append(args, url)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateGroundFromHeightMap", args...)
return GroundMeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateIcoSphereOpts contains optional parameters for MeshBuilder.CreateIcoSphere.
type MeshBuilderCreateIcoSphereOpts struct {
Scene *Scene
}
// CreateIcoSphere calls the CreateIcoSphere method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createicosphere
func (m *MeshBuilder) CreateIcoSphere(name string, options js.Value, opts *MeshBuilderCreateIcoSphereOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateIcoSphereOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateIcoSphere", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateLatheOpts contains optional parameters for MeshBuilder.CreateLathe.
type MeshBuilderCreateLatheOpts struct {
Scene *Scene
}
// CreateLathe calls the CreateLathe method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createlathe
func (m *MeshBuilder) CreateLathe(name string, options js.Value, opts *MeshBuilderCreateLatheOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateLatheOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateLathe", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// CreateLineSystem calls the CreateLineSystem method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createlinesystem
func (m *MeshBuilder) CreateLineSystem(name string, options js.Value, scene *Scene) *LinesMesh {
args := make([]interface{}, 0, 3+0)
args = append(args, name)
args = append(args, options)
if scene == nil {
args = append(args, js.Null())
} else {
args = append(args, scene.JSObject())
}
retVal := m.p.Call("CreateLineSystem", args...)
return LinesMeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreatePolygonOpts contains optional parameters for MeshBuilder.CreatePolygon.
type MeshBuilderCreatePolygonOpts struct {
Scene *Scene
EarcutInjection interface{}
}
// CreatePolygon calls the CreatePolygon method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createpolygon
func (m *MeshBuilder) CreatePolygon(name string, options js.Value, opts *MeshBuilderCreatePolygonOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreatePolygonOpts{}
}
args := make([]interface{}, 0, 2+2)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
if opts.EarcutInjection == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.EarcutInjection)
}
retVal := m.p.Call("CreatePolygon", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreatePolyhedronOpts contains optional parameters for MeshBuilder.CreatePolyhedron.
type MeshBuilderCreatePolyhedronOpts struct {
Scene *Scene
}
// CreatePolyhedron calls the CreatePolyhedron method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createpolyhedron
func (m *MeshBuilder) CreatePolyhedron(name string, options js.Value, opts *MeshBuilderCreatePolyhedronOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreatePolyhedronOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreatePolyhedron", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateRibbonOpts contains optional parameters for MeshBuilder.CreateRibbon.
type MeshBuilderCreateRibbonOpts struct {
Scene *Scene
}
// CreateRibbon calls the CreateRibbon method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createribbon
func (m *MeshBuilder) CreateRibbon(name string, options js.Value, opts *MeshBuilderCreateRibbonOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateRibbonOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateRibbon", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateTiledBoxOpts contains optional parameters for MeshBuilder.CreateTiledBox.
type MeshBuilderCreateTiledBoxOpts struct {
Scene *Scene
}
// CreateTiledBox calls the CreateTiledBox method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createtiledbox
func (m *MeshBuilder) CreateTiledBox(name string, options js.Value, opts *MeshBuilderCreateTiledBoxOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateTiledBoxOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateTiledBox", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateTiledGroundOpts contains optional parameters for MeshBuilder.CreateTiledGround.
type MeshBuilderCreateTiledGroundOpts struct {
Scene *Scene
}
// CreateTiledGround calls the CreateTiledGround method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createtiledground
func (m *MeshBuilder) CreateTiledGround(name string, options js.Value, opts *MeshBuilderCreateTiledGroundOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateTiledGroundOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateTiledGround", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateTiledPlaneOpts contains optional parameters for MeshBuilder.CreateTiledPlane.
type MeshBuilderCreateTiledPlaneOpts struct {
Scene *Scene
}
// CreateTiledPlane calls the CreateTiledPlane method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createtiledplane
func (m *MeshBuilder) CreateTiledPlane(name string, options js.Value, opts *MeshBuilderCreateTiledPlaneOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateTiledPlaneOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateTiledPlane", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateTorusOpts contains optional parameters for MeshBuilder.CreateTorus.
type MeshBuilderCreateTorusOpts struct {
Scene *Scene
}
// CreateTorus calls the CreateTorus method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createtorus
func (m *MeshBuilder) CreateTorus(name string, options js.Value, opts *MeshBuilderCreateTorusOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateTorusOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateTorus", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateTorusKnotOpts contains optional parameters for MeshBuilder.CreateTorusKnot.
type MeshBuilderCreateTorusKnotOpts struct {
Scene *Scene
}
// CreateTorusKnot calls the CreateTorusKnot method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createtorusknot
func (m *MeshBuilder) CreateTorusKnot(name string, options js.Value, opts *MeshBuilderCreateTorusKnotOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateTorusKnotOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateTorusKnot", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderCreateTubeOpts contains optional parameters for MeshBuilder.CreateTube.
type MeshBuilderCreateTubeOpts struct {
Scene *Scene
}
// CreateTube calls the CreateTube method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#createtube
func (m *MeshBuilder) CreateTube(name string, options js.Value, opts *MeshBuilderCreateTubeOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderCreateTubeOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("CreateTube", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderExtrudePolygonOpts contains optional parameters for MeshBuilder.ExtrudePolygon.
type MeshBuilderExtrudePolygonOpts struct {
Scene *Scene
EarcutInjection interface{}
}
// ExtrudePolygon calls the ExtrudePolygon method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#extrudepolygon
func (m *MeshBuilder) ExtrudePolygon(name string, options js.Value, opts *MeshBuilderExtrudePolygonOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderExtrudePolygonOpts{}
}
args := make([]interface{}, 0, 2+2)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
if opts.EarcutInjection == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.EarcutInjection)
}
retVal := m.p.Call("ExtrudePolygon", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderExtrudeShapeOpts contains optional parameters for MeshBuilder.ExtrudeShape.
type MeshBuilderExtrudeShapeOpts struct {
Scene *Scene
}
// ExtrudeShape calls the ExtrudeShape method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#extrudeshape
func (m *MeshBuilder) ExtrudeShape(name string, options js.Value, opts *MeshBuilderExtrudeShapeOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderExtrudeShapeOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("ExtrudeShape", args...)
return MeshFromJSObject(retVal, m.ctx)
}
// MeshBuilderExtrudeShapeCustomOpts contains optional parameters for MeshBuilder.ExtrudeShapeCustom.
type MeshBuilderExtrudeShapeCustomOpts struct {
Scene *Scene
}
// ExtrudeShapeCustom calls the ExtrudeShapeCustom method on the MeshBuilder object.
//
// https://doc.babylonjs.com/api/classes/babylon.meshbuilder#extrudeshapecustom
func (m *MeshBuilder) ExtrudeShapeCustom(name string, options js.Value, opts *MeshBuilderExtrudeShapeCustomOpts) *Mesh {
if opts == nil {
opts = &MeshBuilderExtrudeShapeCustomOpts{}
}
args := make([]interface{}, 0, 2+1)
args = append(args, name)
args = append(args, options)
if opts.Scene == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Scene.JSObject())
}
retVal := m.p.Call("ExtrudeShapeCustom", args...)
return MeshFromJSObject(retVal, m.ctx)
}