/
stldice-mr.go
274 lines (246 loc) · 7.67 KB
/
stldice-mr.go
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// stldice-mr is a MapReduce that reads one "base" STL file and zero or more
// "cut" STL files, dices them into voxels, then produces a stack of images
// resulting from cutting the "base" model with all the subsequent "cuts".
package main
import (
"flag"
"fmt"
"image"
"image/draw"
"image/png"
"log"
"math"
"os"
"path/filepath"
"strings"
"github.com/chrislusf/gleam/distributed"
"github.com/chrislusf/gleam/flow"
"github.com/chrislusf/gleam/gio"
gl "github.com/fogleman/fauxgl"
"github.com/gmlewis/stldice/v2/binvox"
"github.com/gmlewis/stldice/v2/mr"
"github.com/golang/protobuf/proto"
)
var (
MapperVoxelizer = gio.RegisterMapper(voxelize)
MapperImager = gio.RegisterMapper(imager)
// ReducerImager = gio.RegisterReducer(imager)
dim = flag.Int("dim", 8192, "Number of voxels along longest axis")
nX = flag.Int("nx", 8, "Number of slices along the X dimension")
nY = flag.Int("ny", 8, "Number of slices along the Y dimension")
nZ = flag.Int("nz", 1, "Number of slices along the Z dimension")
stl = flag.String("stl", "", "Comma separated list of STL files to process; first is base (e.g. 'base.stl,cut1.stl...')")
// Flags to control the MapReduce configuration:
isDistributed = flag.Bool("distributed", false, "Run in distributed mode")
dockerMaster = flag.String("docker", "", "Run in docker cluster with master IP address (e.g. 'master:45326')")
)
func main() {
flag.Usage = func() {
fmt.Fprintf(os.Stderr, "Usage of %s:\n", filepath.Base(os.Args[0]))
fmt.Fprintf(os.Stderr, "\t%v [options] -stl base.stl[,cut1.stl[,cut2.stl,...]]\n\nOptions:\n", filepath.Base(os.Args[0]))
flag.PrintDefaults()
}
flag.Parse() // optional, since gio.Init() will call this also.
gio.Init() // If the command line invokes the mapper or reducer, execute it and exit.
if *stl == "" {
log.Fatalf("empty -stl flag")
}
ch, err := generateMR(strings.Split(*stl, ","))
if err != nil {
log.Fatal(err)
}
f := flow.New("stldice-mr").
Channel(ch). // input source files.
Map("voxelizer", MapperVoxelizer). // invoke the registered "voxelizer" mapper function.
GroupBy("", flow.Field(1)). // send all Z values to the same reducer.
Map("imager", MapperImager).
Fprintf(os.Stderr, "Done.\n") // Needed to force pipeline to run.
if *isDistributed {
log.Println("Running in distributed mode.")
f.Run(distributed.Option())
} else if *dockerMaster != "" {
log.Printf("Running in docker cluster: %v.", *dockerMaster)
f.Run(distributed.Option().SetMaster(*dockerMaster))
} else {
log.Printf("Running in standalone mode.")
f.Run()
}
}
// generateMR controls how the MapReduce will run by defining the jobs to
// be performed by each mapper. It also sends all the data each mapper needs
// through the provided channel.
func generateMR(args []string) (chan interface{}, error) {
ch := make(chan interface{})
go func() {
var (
mbb *gl.Box
subregionScale, mmpv float64
dimX, dimY, dimZ int
)
for i, arg := range args {
log.Printf("voxelize: loading file %q...", arg)
mesh, err := gl.LoadSTL(arg)
if err != nil {
log.Fatalf("Unable to load file %q: %v", arg, err)
}
if i == 0 {
box := mesh.BoundingBox()
mbb = &box
scale := mbb.Max.X - mbb.Min.X
if dy := mbb.Max.Y - mbb.Min.Y; dy > scale {
scale = dy
}
if dz := mbb.Max.Z - mbb.Min.Z; dz > scale {
scale = dz
}
vpmm := float64(*dim) / scale // voxels per millimeter
mmpv = 1.0 / vpmm // millimeters per voxel
modelDimInMM := mbb.Size()
newModelDimX := int(math.Ceil(modelDimInMM.X * vpmm))
newModelDimY := int(math.Ceil(modelDimInMM.Y * vpmm))
newModelDimZ := int(math.Ceil(modelDimInMM.Z * vpmm))
dimX = newModelDimX / *nX
dimY = newModelDimY / *nY
dimZ = newModelDimZ / *nZ
if dimX == 0 || dimY == 0 || dimZ == 0 {
log.Fatalf("too many divisions: region dimensions = (%v,%v,%v)", dimX, dimY, dimZ)
}
maxDim := dimX
if dimY > maxDim {
maxDim = dimY
}
if dimZ > maxDim {
maxDim = dimZ
}
subregionScale = float64(maxDim) * mmpv
}
mapIn := &mr.MapIn{
Base: i == 0,
}
for _, t := range mesh.Triangles {
mapIn.Triangles = append(mapIn.Triangles, &mr.Triangle{
V1: &mr.Vertex{t.V1.Position.X, t.V1.Position.Y, t.V1.Position.Z},
V2: &mr.Vertex{t.V2.Position.X, t.V2.Position.Y, t.V2.Position.Z},
V3: &mr.Vertex{t.V3.Position.X, t.V3.Position.Y, t.V3.Position.Z},
})
}
// Now dice it up.
for zi := 0; zi < *nZ; zi++ {
z1 := mbb.Min.Z + float64(zi*dimZ)*mmpv
for yi := 0; yi < *nY; yi++ {
y1 := mbb.Min.Y + float64(yi*dimY)*mmpv
for xi := 0; xi < *nX; xi++ {
x1 := mbb.Min.X + float64(xi*dimX)*mmpv
mapIn.VoxelRegion = &mr.VoxelRegion{
Nx: int64(dimX), Ny: int64(dimY), Nz: int64(dimZ),
Tx: x1, Ty: y1, Tz: z1,
Scale: subregionScale,
}
data, err := proto.Marshal(mapIn)
if err != nil {
log.Fatalf("generateMR: unable to marshal %#v", mapIn)
}
log.Printf("generateMR: sending %v to mapper", arg)
ch <- data
}
}
}
}
close(ch)
}()
return ch, nil
}
type voxelInfo struct {
X, Y int
Base bool
}
// voxelize takes an STL file and dices it into voxels
// then sends them to the imager.
func voxelize(row []interface{}) error {
// log.Printf("voxelize: len(row)=%v", len(row))
m := &mr.MapIn{}
if err := proto.Unmarshal(row[0].([]byte), m); err != nil {
return err
}
var tris []*gl.Triangle
for _, t := range m.Triangles {
tris = append(tris, gl.NewTriangleForPoints(
gl.V(t.V1.X, t.V1.Y, t.V1.Z),
gl.V(t.V2.X, t.V2.Y, t.V2.Z),
gl.V(t.V3.X, t.V3.Y, t.V3.Z)))
}
mesh := gl.NewTriangleMesh(tris)
bv := &binvox.BinVOX{
NX: int(m.VoxelRegion.Nx), NY: int(m.VoxelRegion.Ny), NZ: int(m.VoxelRegion.Nz),
TX: m.VoxelRegion.Tx, TY: m.VoxelRegion.Ty, TZ: m.VoxelRegion.Tz,
Scale: m.VoxelRegion.Scale,
}
if err := bv.Voxelize(mesh); err != nil {
return fmt.Errorf("voxelize: %v", err)
}
vType := "cut"
if m.Base {
vType = "base"
}
log.Printf("voxelize: sending %v %v voxels to imager...", len(bv.Voxels), vType)
for _, k := range bv.Voxels {
if k.X < 0 || k.Y < 0 || k.Z < 0 {
// log.Printf("key %v out-of-bounds (%v,%v,%v)", k, *nX, *nY, *nZ)
continue // common for a cut to extend beyond the bounds of the base.
}
gio.Emit(k.Z, voxelInfo{k.X, k.Y, m.Base})
}
return nil
}
type pixelKey struct {
X, Y int
}
// imager takes the voxels from voxelize and creates
// a 2D image at the provided z height.
// It outputs an image to disk.
func imager(row []interface{}) error {
z := row[0].(uint64)
log.Printf("imager: z=%v", z)
pixels := make(map[pixelKey]bool)
for _, r := range row[1].([]interface{}) {
vim := r.(map[interface{}]interface{})
// log.Printf("vim=%#v, vim[X]=%#v, vim[Y]=%#v, vim[Base]=%#v", vim, vim["X"], vim["Y"], vim["Base"])
x := int(vim["X"].(uint64))
y := int(vim["Y"].(uint64))
base := vim["Base"].(bool)
k := pixelKey{x, y}
if v, ok := pixels[k]; ok {
if v {
pixels[k] = base
}
} else {
pixels[k] = base
}
}
// Convert collected pixels into an image.
rect := image.Rect(0, 0, *dim, *dim)
img := image.NewNRGBA(rect)
draw.Draw(img, rect, image.Black, image.ZP, draw.Over)
for k, v := range pixels {
c := image.Black
if v {
c = image.White
}
img.Set(k.X, k.Y, c)
}
log.Printf("imager: got %v pixels", len(pixels))
// Write out the PNG file.
outFile := fmt.Sprintf("out-%v-%v-%v-%v-%v.png", *dim, *nX, *nY, *nZ, z)
f, err := os.Create(outFile)
if err != nil {
return err
}
log.Printf("Writing file %v ...", outFile)
if err := png.Encode(f, img); err != nil {
return err
}
if err := f.Close(); err != nil {
return err
}
return nil
}