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mission - Copy.xml
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mission - Copy.xml
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<xml>
<mission>
<id>0</id>
<type>text</type>
<deny>Ignore</deny>
<accept>salvage</accept>
<text>You stumble upon a ship; scanners show there are zero life forms aboard and the engines have long since run dry.</text>
<xp>90</xp>
<money>9000</money>
<reward type='item'>9</reward>
</mission>
<mission>
<id>1</id>
<levels>1</levels>
<type>text</type>
<deny>Ignore</deny>
<accept>explore</accept>
<text>You intercept an incoming beacon</text>
<xp>129</xp>
<money>9000</money>
<reward type='item'>9</reward>
</mission>
<mission>
<id>2</id>
<levels>1</levels>
<type>text</type>
<text>You discover an abandon TIER vessel floating aloft in space; it's hull is covered in pot marks of unknown orgin. The engines are still humming along despite the damage.</text>
<accept>salvage</accept>
<deny>Destroy The Vessel</deny>
<xp>100</xp>
<money>9000</money>
<reward type='ship'>9</reward>
</mission>
<mission>
<id>3</id>
<levels>2</levels>
<text>
A sudden flash of radiation in the distance causes your sensors to go haywire; being that there are no stars or other stellar phenomena near by your cheif science officer advises you to inspect it.
</text>
<type>text</type>
<deny>Ignore</deny>
<denyText>
The radiation slowly dissipates, leaving you with a distict sense of dread.
</denyText>
<accept>investigate</accept>
<acceptText>
As you investigate the flash you are filled with the sensation of existential dread; as though your purpose in life is nothing more than a brief flash in the cosmic frying pan. Your science crew does, however, manage to capture a single 'specimen' from the incident.
</acceptText>
<xp>90</xp>
<money>9000</money>
<reward type='item'>10</reward>
</mission>
<mission>
<id>4</id>
<levels>1</levels>
<type>text</type>
<deny>destroy vessel</deny>
<accept>salvage</accept>
<text>You stumble upon an abandon FACTION_NAME SHIP_TYPE; it is SHIP_DAMAGE_LEVEL</text>
<xp>120</xp>
<money>9000</money>
<reward type='item'>9</reward>
</mission>
<words>
<faction>Tier Corp</faction>
<faction>H.E.P</faction>
<faction>Civilian Ship</faction>
<shipdamage>beat up but still usable</shipdamage>
<shipdamage>all but destroyed</shipdamage>
<shiptype>cargo vessel</shiptype>
<shiptype>warship</shiptype>
</words>
</xml>