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Memory Leak in multicontext.jl #3

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mchristianl opened this issue Apr 12, 2019 · 2 comments
Closed

Memory Leak in multicontext.jl #3

mchristianl opened this issue Apr 12, 2019 · 2 comments

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@mchristianl
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mchristianl commented Apr 12, 2019

Hi,

I have noticed some Memory leak in the multicontext.jl example.

  • after 2140 frames (36 sec) there is 400MB system memory occupance
  • after 10700 frames (3 min) it is 1GB

It could be a GPU memory issue (which is probably backed by system memory), since I experience a whole desktop freeze, although the system memory is not fully exhausted (such behaviour I experienced as a GPU memory issue on my system before).

The demo.jl seems to run with a stable memory usage.

regards,

@mchristianl
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I could find in my application that this does not occur, when using the old

ImGui_ImplGlfw_NewFrame()

instead of the new

ImGui_ImplGlfw_NewFrame(window)

which, of course, only works when just one window is open.

@Gnimuc Gnimuc closed this as completed in 3d78033 Apr 13, 2019
@mchristianl
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Works, Thank you!

JamesWrigley added a commit that referenced this issue Jun 9, 2024
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