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LibraryStateMachineBase.go
65 lines (42 loc) · 1.04 KB
/
LibraryStateMachineBase.go
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package library
import (
"github.com/looplab/eventhorizon"
)
type BookInitialHandler struct {
}
func NewBookInitialHandler() (ret *BookInitialHandler) {
ret = &BookInitialHandler{}
return
}
func (o *BookInitialHandler) Apply(event eventhorizon.Event, entity eventhorizon.Entity) (err error) {
return
}
func (o *BookInitialHandler) SetupEventHandler() (err error) {
return
}
type BookInitialExecutor struct {
}
func NewBookInitialExecutor() (ret *BookInitialExecutor) {
ret = &BookInitialExecutor{}
return
}
type BookHandlers struct {
Initial *BookInitialHandler `json:"initial" eh:"optional"`
}
func NewBookHandlers() (ret *BookHandlers) {
initial := NewBookInitialHandler()
ret = &BookHandlers{
Initial: initial,
}
return
}
type BookExecutors struct {
Initial *BookInitialExecutor `json:"initial" eh:"optional"`
}
func NewBookExecutors() (ret *BookExecutors) {
initial := NewBookInitialExecutor()
ret = &BookExecutors{
Initial: initial,
}
return
}