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MainGame.java
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MainGame.java
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package kr.ac.tukorea.sgp22.nerverendingjump.game;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;
import android.view.MotionEvent;
import java.util.ArrayList;
import kr.ac.tukorea.sgp22.nerverendingjump.R;
import kr.ac.tukorea.sgp22.nerverendingjump.framework.CollisionHelper;
import kr.ac.tukorea.sgp22.nerverendingjump.framework.GameObject;
import kr.ac.tukorea.sgp22.nerverendingjump.framework.GameView;
import kr.ac.tukorea.sgp22.nerverendingjump.framework.Metrics;
import kr.ac.tukorea.sgp22.nerverendingjump.framework.Recycle;
import kr.ac.tukorea.sgp22.nerverendingjump.framework.Sprite;
public class MainGame
{
private static final String TAG = MainGame.class.getSimpleName();
private static MainGame singleton;
public float frameTime;
public float score;
private ArrayList<ArrayList<GameObject>> layers = null;
private Doodle doodle;
private Background bg;
private BlockGenerator blockGenerator;
private MonsterGenerator monsterGenerator;
private Sprite btn_pause;
private Paint scorePaint = new Paint();
public Doodle getDoodle()
{
return doodle;
}
public enum Layer
{
bg, monster, block, player, bullet, system, COUNT
}
public static MainGame getInstance()
{
if (singleton == null)
{
singleton = new MainGame();
}
return singleton;
}
public static void clear()
{
singleton = null;
}
private void initLayers(int count)
{
layers = new ArrayList<>();
for (int i = 0; i < count; ++i)
{
layers.add(new ArrayList<>());
}
}
public void init()
{
// 레이어 리스트 추가
initLayers(Layer.COUNT.ordinal());
// 플레이어
doodle = Doodle.getInstance();
doodle.init(Metrics.width / 2, Metrics.height / 2);
add(Layer.player, doodle);
// 배경 추가
bg = new Background(R.mipmap.background);
add(Layer.bg, bg);
// 블록 생성기
blockGenerator = new BlockGenerator();
add(Layer.system, blockGenerator);
// 몬스터 생성기
monsterGenerator = new MonsterGenerator();
add(Layer.system, monsterGenerator);
// 정지버튼
btn_pause = new Sprite(Metrics.width - (Metrics.size(R.dimen.btn_pause_w) / 2), Metrics.size(R.dimen.btn_pause_h) / 2, Metrics.size(R.dimen.btn_pause_w), Metrics.size(R.dimen.btn_pause_h), R.mipmap.btn_pause);
add(Layer.system, btn_pause);
// 스코어
score = 0;
scorePaint.setColor(Color.BLACK);
scorePaint.setTextSize(80);
///////////////////////// 초기 블록들 /////////////////////////////
Block block = Block.get(Block.Type.normal.ordinal(), Metrics.width / 2, Metrics.height - Metrics.size(R.dimen.block_y_offset));
add(Layer.block, block);
block = Block.get(Block.Type.normal.ordinal(), Metrics.width / 2 - Metrics.size(R.dimen.block_width) - Metrics.size(R.dimen.block_width), Metrics.height - Metrics.size(R.dimen.block_y_offset) - Metrics.size(R.dimen.block_y_offset));
add(Layer.block, block);
block = Block.get(Block.Type.normal.ordinal(), Metrics.width / 2 - Metrics.size(R.dimen.block_width), Metrics.height - (Metrics.size(R.dimen.block_y_offset) * 3));
add(Layer.block, block);
block = Block.get(Block.Type.normal.ordinal(), Metrics.width / 2, Metrics.height - (Metrics.size(R.dimen.block_y_offset) * 4));
add(Layer.block, block);
block = Block.get(Block.Type.normal.ordinal(), Metrics.width / 2 + Metrics.size(R.dimen.block_width), Metrics.height - (Metrics.size(R.dimen.block_y_offset) * 5));
add(Layer.block, block);
block = Block.get(Block.Type.normal.ordinal(), Metrics.width / 2 + (Metrics.size(R.dimen.block_width) * 2), Metrics.height - (Metrics.size(R.dimen.block_y_offset) * 6));
add(Layer.block, block);
}
public void update(int elapsed)
{
frameTime = elapsed * 1e-9f;
for (ArrayList<GameObject> objects : layers)
{
for (GameObject obj : objects)
{
obj.update();
}
}
}
public void draw(Canvas canvas)
{
for (ArrayList<GameObject> objects : layers)
{
for (GameObject gobj : objects)
{
gobj.draw(canvas);
}
}
canvas.drawText(String.valueOf((int) score), Metrics.width/2 - 50, 80, scorePaint);
}
public boolean onTouchEvent(MotionEvent event)
{
int action = event.getAction();
switch (action)
{
case MotionEvent.ACTION_DOWN:
int x = (int) event.getX();
int y = (int) event.getY();
if (CollisionHelper.PointCheck(btn_pause, x, y))
{
GameView.view.changeScene(GameView.Scene.pause);
}
else
{
doodle.shoot();
add(Layer.bullet, Bullet.get(doodle.getX(), doodle.getY()));
}
return true;
}
return false;
}
public void add(Layer layer, GameObject gameObject)
{
GameView.view.post(new Runnable()
{
@Override
public void run()
{
ArrayList<GameObject> objects = layers.get(layer.ordinal());
objects.add(gameObject);
}
});
}
public void remove(Layer layer, GameObject object)
{
GameView.view.post(new Runnable()
{
@Override
public void run()
{
layers.get(layer.ordinal()).remove(object);
Recycle.add(object);
}
});
}
public int blockCount()
{
return layers.get(Layer.block.ordinal()).size();
}
public ArrayList<GameObject> getGameObject(Layer layer)
{
return layers.get(layer.ordinal());
}
public float getScrollVal()
{
return bg.getScrollVal();
}
}